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Crash Monster
Snipers Anonymous
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Posted - 2013.06.20 22:15:00 -
[1] - Quote
Cool, hard to say what CCP has or has not done in there... as a (non-game) dev I am not sure it will be easy to suggest things they'll be able to use... but +1 for constructive effort! |
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Crash Monster
Snipers Anonymous
695
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Posted - 2013.06.20 22:44:00 -
[2] - Quote
mollerz wrote: Look how it is.. we hear there are different teams all working on different things and don't communicate with each other. recipe for failure right there. That is classic mismanagement 101.
Someone very seriously incompetent is calling the shots, or not calling the right shots. it's just lazy really. Potentially product killing lazy. It coudl even be that the person is way waaay out of their league and a FPS is way over their head/skill set. The former would be seriously lame, and the latter would be a horrible position to keep someone in. I can only imagine the stress they must be going through. They would need help at this point either way.
Either make history in a good way with this game, or become a footnote as a failed game that is only mentioned in future lists of horrible game development fails. It's currently screaming towards the former.
all very bad, and it's quite disappointing. It will be interesting to see if this collapses or gets revamped by putting talented people in charge of putting this together.
Heh, I'm not sure everyone is hearing the same statements you are.
I didn't know that CCP wasn't communicating internally. However, I can assure you that any corporation with offices in multiple regions will have some types of communications issues.
Also, I'm curious about cultural differences. Not all regions of the planet follow exactly the same management styles or philosophies. It's very possible that what we see is the result of a different cultures and different languages. Anyhow, one way or the other the proof will be in the pudding before too long.
I don't think it will "help" to start looking for people to blame... ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Crash Monster
Snipers Anonymous
695
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Posted - 2013.06.20 23:06:00 -
[3] - Quote
Shadow heat wrote:Very nice, no sure if CCP is going to take any notice, specially with the "Speed limits". Because according to some "idiots", using a mouse in a FPS game is cheating, sadly that is the people that CCP is listening to.
LOL. Dude, people who don't have a mouse should not get pwned continously by people with a mouse... and that is not a "cheating" issue but a reality.
Are the majority of PS3 players mouse users? Do we want to make the game less fun for the vast majority of PS3 owners just so mouse users can have an advantage? Maybe, if you think that will help the game success instead of just helping people who use a mouse to succeed.
I'm guessing that is where the fix came from... it wouldn't be because some people considered it "cheating". Seriously, can people at least put a bit of effort into these things? Make an argument for having mouse users completely destroy non-mouse users on a console game or something... that's all you need to be able to do. |
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Crash Monster
Snipers Anonymous
698
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Posted - 2013.06.21 15:56:00 -
[4] - Quote
mollerz wrote:Maybe not. But it's pretty obvious because they repeatedly say - I only know what is going on in my department. Other teams work on others things, so I don't know. <- It has been said repeatedly. Feel free to do the searching, because you'll find it. Not only do they say that repeatedly, it shows in their product. Their product has become a shining example of too many cooks in the kitchen without a chef. There is absolutely no QA. It is absurd to say there has been QA done on uprising. It is not so much that it is incomplete, it has all kinds of problems. bugs and crippling crashes and lag, etc ad nauseum. They actually have very little working well actually.
In my past life, I was an exec for an international trading firm. I've built and oversaw the building internationally, of our global trading network. I've worked with plenty of eurodevs in my time creating our trading software front end to work with our black boxes on the back end proximal to the US exchanges. the devs we worked with most were based in France. they have some great trading software dev talent there, FYI. But France is the king kong of vacation, man :) We'd basically shut down in december because they'd be on break until jan 2-3. every dev had a month of vacay besides that to use whenever they wanted- which would lulz out summer development.You know why none of that was an issue? Because we all knew it was coming, and would schedule properly around it all year long. voila. I mean, I admit, it does take some skill to get stuff done around **** like that, but i'm good like that. so that is more of an excuse than a reason for anything to do with the state of this game. Also of note- working with South African devs.. oh man. Those guys were hilarious. Everything was always 100% mate! meanwhile we are dead in the water. They'd be like 100% mate! It got to be a funny joke as I'd correct him that it was in fact, 0% as of right now, mate. we'd keep it loose and chill even as we would be potentially risking millions of rands as they bumbled around. it was just part of the business. While we continued to send order flow to the particular broker there, we would never use their dev team. TIA.. This is Africa. 100% mate!
but blah blah! The point is- cultural differences, outside of etiquette and decency all come down to the same thing. it's business. it's money. That is it no matter where you hail from.
When should they look for people to hold responsible for the state of everything? It's already pawn3d pretty much. I want this **** to succeed, dude. They need to find the problems and get everything not only on track, but the correct track before it's too late. I want them to make tons of money, and provide me with awesome eve/dust entertainment. I've voted numerous times with my wallet. I've supported them as much as I'd care to. I'm not going to baby them over it, and I will be the first to applaud them.. actually, I think you'd find almost everyone here would applaud the living **** out of them, and dump a gatorade cooler on the collective dev's head when this gets fixed. It will or could be epic. but it might not be the way it is going. that would be hard core suck for everyone. lose/lose.
Good points all around. They should start looking for people to blame when their own internal expectations are not being met...
I see lots of conjecture and complaint from us... but I don't know their team size, experience with international projects, and all of that stuff. |
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Crash Monster
Snipers Anonymous
698
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Posted - 2013.06.21 17:12:00 -
[5] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote: There are other ways of implementing the RPG elements (like slow walking, big hitboxes, etc) that doesn't affect aiming. Again, it is a problem of RPG overstepping FPS mechanics creating problems. The speed limit should never have gone through the sticky note stage.
With the poor aiming now we have, we will need to disable EVERY FACTORS contributing to aiming problems to HOPE to fix it.
While I can agree lots need fixing -- I don't necessarily agree that we can always blame whatever elements of game play don't fit our own belief systems. |
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