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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2013.06.21 02:53:00 -
[1] - Quote
This is a lot of stuff, so I will go section by section.
Tanking & Fitting I see what you're saying about the preference stuff, but that is mostly already established and not really broken, so I don't think any changes need to be made to that else the wrath of imbalance fall on us once again.
Specializations I think the pricing for suits makes sense. It is cheaper to build a car with two-wheel drive for only on road driving than it is to make a car with four-wheel drive for both on and off road driving.
Regarding some of the choices below, besides the slot ideas, I don't think some of the stats make sense. The Scout suit dealing more damage doesn't make sense to me; the Scout suit is like getting slapped by a bunch of paper machete, while getting Meleed by a Heavy is like being rammed with a cinder block. Also, if the Pilot is going to benefit Vehicles, it should have little to no combat capabilities. Logis should not be fast if they are carrying a bunch of Equipment; last thing I need is a Logi being able to outrun my Assault suit.
Bonuses I think applying a bonus just for having a Racial suit is a bit too much; it would be bonus galore to the point where too many things are getting boosted for no reason. The current specialization is for skilling into a specific suit class, and I don't see the need to have two separate specialization bonuses; seems like overkill. I don't think having an offensive and defensive bonus for each suit is appropriate, especially for roles that are either focused on only offense, defense, or neither.
In conclusion, I just think a lot of it is unnecessary overkill; until the game develops a solid core, this amount of complexity isn't needed. Even in the future, having too many separate slots and too many bonuses will clutter the game beyond what is necessary. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
4
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Posted - 2013.06.21 15:55:00 -
[2] - Quote
Sibri Vannikh wrote:It seems legit that Scouts get a boost to Melee Damage. In real life scouts get a superb self defense training which includes melee trainings so they can operate without getting much attention through weapon noises. That Logis get a boost to Speed is also good. If you try repairing an Assault sprinting away from you is really hard especially if you have just a low range on your repairer. If they would be faster you could at least repair half of the armor or so before he is out of range. I wouldn't mind a slight boost to Melee Damage, but I don't think it'd be realistic for it to be more than the Heavy; close to the Medium Frame Melee seems legit if there were to be a change (I'm fine with what it is now). If Scouts want superb Melee, there are Nova Knives.
Regarding the Logis, we should think about the effects the speed would have outside of reping. Faster Logis means harder to kill Frame that should only be a support role and the speed boost would just further fuel the Logissault flame. Like I said before, having them fast and carrying a bunch of Equipment doesn't make sense to me either. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
4
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Posted - 2013.06.21 16:41:00 -
[3] - Quote
Sigbjorn Foerik wrote:They would not be such fast that they bunnyhop around you, it be just a small boost. Maybe it would also be enough if they make Assaults slower but that has to be tested. If this is the case I would suggest a Scan Range boost for them.
Referring to your last post: The changes of preferences would be just to make the game core more like EVE. In EVE Amarr and Caldari have most Low/Med Slots because of their Tanking preferences, here Gallente and Minmatar do this. At least these things should be like EVE.
You also complained that Pilot-¦s should not have combat abilities. That-¦s also what I thought but it-¦s hard to do something like this. The eHP boost is there that they don-¦t get OHK by snipers while running to their vehicle, the Sprint Speed and Stamina boost that they can easily run to cover after the vehicle is destroyed or after calling in the vehicle. The Drone Slots are (just an idea) that they have more drones to repair the vehicle. This would require Repair Drones and they should follow the vehicle if the owner is inside. The cut of Med/Low Slots is actuallly to make them worse in combat.
If you have any ideas regarding the Pilot suit just add them. I-¦ll write this thread again with less bonuses and some other stuff changed. I'd advocate the Assault suit speed reduction over the Logi speed boost because it would give the Light Frame's speed more of a significance and impact.
I'm not necessarily saying the Pilot suit should have little eHP or should be overly slow; I agree that reducing slot availability would also accomplish combat removal. Reducing the damage output of Pilot suits and limiting weapon accessibility would also do something similar; the Gunner Heavy Frame I tried to design proposed to reduce the suit's damage output by 30-50% because it had additional Shield and Armor , but was only supposed to benefit turrets/vehicles and not be a combat suit. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
4
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Posted - 2013.06.21 17:01:00 -
[4] - Quote
Sigbjorn Foerik wrote:I think reducing damage is probably not the right way to do this. If they would have just an sidearm it makes a lot more sense. Same for your Gunner Hevy Frame. I think the Sidearm is a given, but I'm curious to hear why you'd be against damage reduction. For the Pilot suit, I don't think damage reduction would be that necessary because it's not a Heavy Frame and doesn't have a overly large amount of eHP, but a Gunner with more eHP than a Sentinal and an SMG defending a point could potentially be deadly. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
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Posted - 2013.06.21 21:49:00 -
[5] - Quote
Sigbjorn Foerik wrote:A damage reduction would be kinda unlogical. The damage is part of the weapon not the suit. So to decrease the damage it would require some kind of module. This means you would have to add something to get worse and nobody would do this.
For your Gunner Heavy you could add increased recoil or a slower rotation speed or both instead of the damage reduction. Makes sense, thank you; I will most likely be vying for the Gunner suit just to have a Sidearm. |
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