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Fist Groinpunch
Goonfeet Special Planetary Emergency Response Group
5
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Posted - 2013.06.20 23:17:00 -
[1] - Quote
Some terrible, terrible advice in this thread. |
Fist Groinpunch
Goonfeet Special Planetary Emergency Response Group
5
|
Posted - 2013.06.21 00:08:00 -
[2] - Quote
Buster Friently wrote:Fist Groinpunch wrote:Some terrible, terrible advice in this thread. The only really bad advice I see is the idea that a Gallente scout would be better than a Minnie scout for sniping because of the scan radius.
They are both terrible for sniping, but the ******-ness of the advice given in this thread actually peaked at the part where one guy was comparing the two light races without even mentioning the high/low slot configurations and the implications that follow. |
Fist Groinpunch
Goonfeet Special Planetary Emergency Response Group
6
|
Posted - 2013.06.21 15:56:00 -
[3] - Quote
Artificer Ghost wrote:Ferren Devarri wrote:oh, and if you haven't noticed, Gallente scouts are a joke due to the standardized 10m scan range. Every other suit has a base scan radius of 5m. That's at least some kind of buff.
Oh my God would you stop posting here. You give advice while not knowing what you're talking about and then you actually tell people things that are outright false. Every other suit does not have a base scan radius of 5 m. It's 10 m.
OP, the most important distinction between the two scour races are the slot loadouts. Gallente has a 1/4 high/low slot combination in its protosuit, and the Minmatar has a 3/2.
Gallente is a terrible combat scout because its low slot heavy. With a complex shield extender in it's only high slot you will only have about 140 total shields. That's your buffer before you start losing armor. Sure, you can add armor plates in the low slots to make it more hardy, but that will eat into the scout's speed. So it's cutting off your nose to spite your face kind of situation. I suppose if you instead slap some complex kinetic cats in the lows you will have a really fast glass cannon build that you can use with a Swarm launcher. You'd be fast enough to get in position to fire on a HAV/LAV and you'd have speed enough to stay away from danger, but you'd have no HP for any kind of mistakes.
Minmatar, however, is a great combat scout. 3/2 slots allow you to place 3 complex shield extenders, bringing your shield buffer up to about 350 HP. 2 complex kinetic cats in the lows, and you have a scout with a large shield buffer that can tank a few hits, retreat at speed to heal up quickly due to the scouts fast shield recharge, and keep doing its thing.
Also, I would advise against dual SMG's. They simply don't have enough range or DPS to compete with an AR or Assault SR, especially if you have half the HP of an assault suit and are trying to go toe to toe with them. AR/ASR with an SMG for back up would get you better results. A shotgun would be even better.
Anyway, good luck with your scout. |
Fist Groinpunch
Goonfeet Special Planetary Emergency Response Group
6
|
Posted - 2013.06.21 23:53:00 -
[4] - Quote
Artificer Ghost wrote:Fist Groinpunch wrote:Oh my God would you stop posting here. You give advice while not knowing what you're talking about and then you actually tell people things that are outright false. Every other suit does not have a base scan radius of 5 m. It's 10 m. Then I was given false information. I apologize. No need to hate because I try to help people.
I get that you're trying to help. It's very admirable. But you need to get to know this game a little bit better first, I think. |
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