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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jason Punk
DUST University Ivy League
131
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Posted - 2013.06.19 19:03:00 -
[1] - Quote
Jason Punk wrote:Honestly, the real issue is that it the value of ISK is somewhat null and void...skilling up should be something that takes a long time...but it shouldn't really be the end goal. The end goal needs to be the market, the isk, value that ebbs and flows with the player metagame of warfare and conquest...not SP.
This is truly the direction I believe needs more love. There is virtually nothing we can manipulate in the skill cap or SP numbers that will satisfy everyone. The current system is the result of player feedback and the same comments you're all making now. Nothing has changed gentlemen, the system itself is fine, it's the context of the game it exists in which is the problem...instead of SP gap, empower the new players with more things he can do to help his team...That, gentlemen, is how we grow a game.
I think the whole community is becoming a little timid. Don't give up on the numbers, but let's not lose sight of the game as a whole. The question is not how do we make things 'fair' for everyone, but how do we give everyone the ability to fulfill a role for a group or friends without the need of SP or vast game experience?
From a larger SP Cap Forum: https://forums.dust514.com/default.aspx?g=posts&t=88145&find=unread
These are my thoughts and I would like to get them circulating so we can answer the question for new kids today and tomorrow. It's an important issue and I know one of us has got some good input ^^
<3 Punk |
Jason Punk
DUST University Ivy League
131
|
Posted - 2013.06.19 19:09:00 -
[2] - Quote
BMSTUBBYxx wrote:TL;DR
CCP says that the current system is what the player base voted on and wanted and it is not going to change anytime SOONGäó
Or in other words
Horse is dead stop beating it!
sure is...or you could find out that this is a cow and very much alive...did you read anything I just put up?
I mean, I agree with the SP Gap discussion being dead...but that's also what I just stated with important caveat |
Jason Punk
DUST University Ivy League
131
|
Posted - 2013.06.19 19:13:00 -
[3] - Quote
Taurion Bruni wrote:the starter fits that each merc gets should be more powerful to start with, but is not affected by any sp put into them. that way, new mercs can enjoy a powerful fit while he/she gets used to the game, and is more inclined to try them all before specializing, they should be the equivalent of a standard fitting, but should not be able to be modified
fair enough...but you're still playing the ol numbers game...I'm not discussing SP or "how to level up" I'm discussing gameplay and giving new players value in group operations to the extent of nullifying the psychological all-importance of SP gains...role with me man |
Jason Punk
DUST University Ivy League
131
|
Posted - 2013.06.19 19:18:00 -
[4] - Quote
Jason Punk wrote:.... .I'm not discussing SP or "how to level up" I'm discussing gameplay and giving new players value in group operations to the extent of nullifying the psychological all-importance of SP gains... role with me man |
Jason Punk
DUST University Ivy League
131
|
Posted - 2013.06.19 19:19:00 -
[5] - Quote
appreciate that sauce |
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