Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Reaper Galactic ROFL BROS
1835
|
Posted - 2013.06.19 07:31:00 -
[1] - Quote
Why is calculated based on how long were in the air, and not based on the actual distance that was "traveled" |
Benari Kalidima
Villore Sec Ops Gallente Federation
45
|
Posted - 2013.06.19 07:33:00 -
[2] - Quote
Sloth9230 wrote:Why is calculated based on how long were in the air, and not based on the actual distance that was "traveled" Should be in feedback, but oh well.
I absolutely agree though. Or to be correct, the best solution would be to have it calculated by speed, much like it works irl. |
Rogatien Merc
Ill Omens EoN.
84
|
Posted - 2013.06.19 07:45:00 -
[3] - Quote
Sloth9230 wrote:Why is calculated based on how long were in the air, and not based on the actual distance that was "traveled" physics implies these numbers would be like... related... |
Benari Kalidima
Villore Sec Ops Gallente Federation
45
|
Posted - 2013.06.19 07:46:00 -
[4] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Why is calculated based on how long were in the air, and not based on the actual distance that was "traveled" physics implies these numbers would be like... related... But due to bugs, sliding down slopes are calculated like air time, etc. |
Sloth9230
Reaper Galactic ROFL BROS
1835
|
Posted - 2013.06.19 07:54:00 -
[5] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Why is calculated based on how long were in the air, and not based on the actual distance that was "traveled" physics implies these numbers would be like... related...
I'm just talking gibberish, but Benari is correct in that it should be speed.
Still, getting stuck on a teammate's body 3 feet in the air for a minute and then failing to my death looks ridiculous. |
Rogatien Merc
Ill Omens EoN.
84
|
Posted - 2013.06.19 07:57:00 -
[6] - Quote
Sloth9230 wrote:Rogatien Merc wrote:Sloth9230 wrote:Why is calculated based on how long were in the air, and not based on the actual distance that was "traveled" physics implies these numbers would be like... related... I'm just talking gibberish, but Benari is correct in that it should be speed. Still, getting stuck on a teammate's body 3 feet in the air for a minute and then failing to my death looks ridiculous. lol completely agree. i personally like the grinding terrain glitches to destroy my shields, but that's another story |
|
|
|
Pages: 1 :: [one page] |