Keri Starlight
Psygod9 RISE of LEGION
10
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Posted - 2013.06.19 07:47:00 -
[1] - Quote
I find some good points but I must disagree with certain aspects.
First of all I'm not sure about putting it offline. I think it might be a finishing blow to the game. Will people come back to it? I don't know.
I TOTALLY agree about Skills and SP.
About weapon balance, I may agree auto AR are more versatile than any other weapon (and that's obviously a problem, yes) BUT that's because A LOT of weapons are suffering bugs (ex: Mass Driver) or they are awfully underpowered (ex: Laser Rifle). I think they have to be fixed/buffed to compete with the currently effective guns or we will be shooting paper bullets. Stop this nerf wave, please, just stop it. Balance means nerf/buff, not just NERF until everything is USELESS. In particular: You can't really say Mass Driver is good 1v1. It is overnerfed and is suffering an AWFUL smoke trial desync... Do you really want to nerf this gun? Because I want it better. Tactical is (finally) fine now and Breach AR is NOT overpowered AT ALL. You can't put in a general nerf to AR or you're about to destroy the poor Breach AR, the underdog of AR's. Please do not do anything bad to this poor weapon... Also you can't nerf TAC again, come on. It will be useless AGAIN. Shotgun I think it's one of the most balanced weapons right now. Laser Rifles need a serious buff...
About Damage bonuses, I agree they are annoying but unfortunately they actually ARE in some games... you're wrong about Uncharted, because Rate of Fire Mod IS a Damage mode there, expecially when you blindfire you don't even get a penalty to your accuracy... 50% of M9 and KAL7 (already nooby and ridicolous weapon) users put a RoF mod on their gun and that's TERRIBLE. I think we could think of some kind of limitation to Damage Modules, I don't know. An Assaulter with a full auto AR and Damage mode is obviously a pain in your butt, but I think Snipers need quite much a Damage module in their suit.
Shield extenders, let's see... A % system will clearly advantage heavies, who benefit already from upgrading shield skills (+5% dropsuits shield per level means +20 shield points per level which is VERY good) and totally disadvantage scouts... so no, I disagree.
As for general improvements (aiming/lag/frame rate) I feel they are NEEDED and right now. But I think this can be done without putting DUST offline. |