
Zeylon Rho
Subdreddit Test Alliance Please Ignore
863
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Posted - 2013.06.18 23:02:00 -
[1] - Quote
Auto-hacker: Placed or dropped on an objective. Will hack objective without player sticking around, but self-destructs once hack is complete. Can be destroyed like a nanohive, etc. Tier level and variants control things like hack-speed and number carried. Slower than regular player hack-speed at STD-level
Active Stimulant: An activated non-passive stimulant. Gives the mercenary varying larger boosts to Stamina, Sprint Speed, or Melee Damage that vary in duration in percentage based on tier and variant. After the boost expires, the player is in a withdrawal state where they neither regenerate stamina nor have their base movement speed. Withdrawal can be countered by either another injection (limited number carried) or death.
Shield Booster: Acts similarly to a vehicle shield booster, triggering shield regain by a large margin with activation. Animation and activation of ability takes at least 2 seconds. Module has a cooldown timer, and an upper limit on number of uses (it can't be used infinitely like a vehicle module). Slotting booster equipment module will remove or cripple existing suit shield regen - effectively replacing it.
TACNET Hack: Deployed like a nanohive, etc. at any enemy controlled piece of equipment. Will cause their tacnet system to randomly give incorrect hacking notices to team (enemy objective being hacked when it is not, friendly objective being hacked when it is not). Tier impacts scale of issues (one periodic message vs. several at once), type of warnings (railgun installation vs. null cannon), etc. Will show up on an active scan.
Decoys/Mimics: Come in multiple varieties and variants, depending on tier. Include audio mimics, which generate gunfire and other infantry noises emanating from a give location (simple, the sort of thing you could accomplish with a tape recorder in real life). Also include more complicated decoys that will show up as a red-dot/enemy on their tacnet, with limited movement within range of the dropped equipment. Only the highest tier will provide holograms (phantom red-dot on tacnet doesn't necessarily have anything but the module on the ground). |