Goric Rumis
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Posted - 2013.06.18 23:14:00 -
[1] - Quote
Eurydice Itzhak wrote:Poplo Furuya wrote:Scheneighnay McBob wrote:I've spent plenty of times doing both AV and driving all 3 vehicle types.
Right now, HAVs seem to be the main issue people are arguing about. Drivers say that it should take several AVers to down one, while AVers also argue that 1 person should able to be beaten by 1 person.
I personally think that the driver's seat of the HAV needs to be separate from the main turret, and they should get a buff to eHP. That way, HAVs and AVers will both need teamwork. This is the way that makes most sense to me. I'm an AV guy but I want HAVs to be tough, to be a real presence on the field, it's just that having 1 person be the equivalent of 3 or 4 because he's in a tank presents problems. The most obvious solution as McBob says is to make a HAV require 3 operators to be at 100% effectiveness. Driver who controls movement and active modules, a primary gunner and a secondary gunner. Requires manpower and teamwork to take down, requires manpower and teamwork to operate. I disagree with the notion that 1 tank is equal to 3 blueberries. He has the killing potential of 3 blueberries, maybe. But he lacks the vision, hacking capabilities, spawning capabilities, etc of a dropsuit. There is a reason that tanks see little to no PC time. It's because they can't fulfill the roles that infantry can. The pressure that dropsuits can put on a point via dropuplinks and respawning is insane. A tank can't put that same pressure when they need to retreat or lose all the time of dropping another tank. The "1 tank equals 3 blueberries" argument is an issue of balance. In previous incarnations of this game, you could field two or three tanks and effectively nullify the opposing team, because so much AV was required to counter a tank that there was no one left running anti-infantry. So you can't require 4 AV to kill 1 tank of equal level, because just a couple of tanks would throw the battle so far out of balance it wouldn't be a fight. (That's barring other factors--using the ad infinitum argument, a tank that requires 16 AV to kill, but can't hurt anyone itself, is not overpowered, because there's no need for infantry to counter it in the first place.)
Tanks can currently be operated with great effectiveness by a single person. This means everything about a tank, from its damage to its HP to the effectiveness of AV, is balanced around one person in a tank. Add two more people to a tank and you increase situational awareness and damage output, but not proportionally. A tank with three people in it just isn't as effective as it should be, because the aim has been to balance the tank assuming only one person is inside.
Here's the interesting thing. If you split up the driver from the main gun, you will end up with a tank that is rarely used in pubs but more commonly used in PC. Why? Because then it will have to be balanced for team play. It will be tougher, more fearsome, and be the "tank" that everyone thinks the word "tank" implies, simply because you're balancing for two people instead of one. Balancing the current tank for PC would make it terribly overpowered in public matches.
I'm not convinced this is THE solution, but it's a compelling concept.
I think there's room to have two different kinds of tanks, one that's balanced for team play, and one that you can drive around doing your solo thing. |