Cross Atu
Conspiratus Immortalis Covert Intervention
1196
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Posted - 2013.06.21 02:50:00 -
[1] - Quote
First off a disclaimer, I have not read the entire thread so if I miss someones idea/suggestion which touches on this sorry and please link me the post so I can read up
In this build I have advanced Swarms, Advanced AV nades, Fluxes and a Militia Forge. In prior builds I've spend SP into HAVs up to Proto (the chassis, never got everything on it proto'ed) I've also flown a fair bit, tho I won't claim to have ever been all that great at it, I was always better at gunning than flying.
So that's my background, having provided the context I'll elaborate on where I find myself when it comes to AV in Uprising..
Most vehicles, even the dreaded and newly buffed "death taxi" are what I like to call pointatas. The Logi LAVs can hold their own against my STD swarms but unless they're staying in motion anything else/anything better tends to pop them. I have also encountered fewer than 10 HAVs this build (outside of PC matches) which could stand up to the focused AV attention of 1-2 Mercs... unless we include those sniping from hills deep in the redline. Note: The above assessment is not caused by encountering mostly militia HAVs, those are chewed up on average in less than 2 minutes by use of 1 STD swarm launcher sometimes requiring a resupply but frequently not.
For infantry that make use of the soft spots on vehicles the single greatest challenge is keeping the vehicle in range once it starts taking damage. Used on a soft spot 2-3 EXO AV nades will take out 80% or better of HAV fits deployed outside of PC battles. Which means one guy who gets close kills the HAV w/o support or reload.
There most certainly are fits that trump this and perform much better but they're not frequently seen. The most common situation is that effective LAVs run people over, effective HAVs snipe, and effective DS do strafing runs and are limited to only certain maps. in this case "effective" does not mean employing the tactics most useful to the team it means "not going boom within 3-5 minutes of deployment".
I don't have any current suggestions to offer but that's my overall experience. Vehicles are rather papery, except the few that can soak up abuse from 3+ infantry and keep going generally unphased. <--- And that is without use of any type of Proto AV.
0.02 ISK Cross
EDIT: Oh and secondary turrets on a HAV are more often than not useless even at Proto levels due to the huge disparity in range between the primary and secondary turrets. This is also generally true of the LAV where the weaknesses of the small turret make it on average more effective to run people over than to use a proto turret with gunner. |