iceyburnz
Crux Special Tasks Group Gallente Federation
780
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Posted - 2013.06.18 15:30:00 -
[3] - Quote
Caeli SineDeo wrote:I laugh so hard when people say you do not know what your doing. Your stupid. You have a **** build. Yes I expect to 1v1 a tank but he must run with full squads. I should easily run solo.
People like you have destroyed this game. Vehicles are slowly becoming a none factor.
CCP wonders why they see no tank vs tank gameplay well the reason is right here. AV fucks tanks up before they actually have a chance to engage each other. Well it is not tanks that are the problem
I have a tank build that I can go against another tank and last for 35+ seconds. Against AV that build drops in 5 seconds if the AV player is smart. This is not because I suck. Sorry but go to any top corp in the game and any top AV player/Tank player they will be able to account for my skill and my abilities. 2 proto packed AV grenades and a volley of proto swarms am dead.
Sorry but no AV weapon should ever bring down a fully proto fit tank in 1 clip of their weapon. I also agree with tanks not being insanely effective at kililng infantry. But they need to be able to do it well.
Thats because AV grenades are way OP.
Btw could you lay off the attacks, I speak to you with respect I'd ask you do the same.
I don't think there are any prototanks in game yet and I've never seen a single AV user take out a single tank on his own. There's always something else shooting at it when it goes down. Even with a protoswarm most tank drivers retreat before they die. Or if they are smarrt they are moving enough that the missiles hit scenery before them.
Your scenereo about being taken out by a team of guys kind of backs up the point that there is a decent balance in the game. It feels like, judging from what you said, that you feel somehow a tank driver should be able to survive an incredible amount of damage with the only true counter being another tank. I can see why you would say that, however if you think about that for a second, you would see, given Dust in its present state, we would go back to replication redlining, with tanks dominating the battlefield. While thats fun for tank drivers its not really fun for anyone else.
Perhaps when the maps open up more vehicles will see more use/have more fun. But right now Im of the opinion, on these maps specifically, bar one, vehicles are largly support for infantry as oppose to main battle weapons. Simply because the advantage of a tank is to project force over long distances faster than infantry can. |