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DeadlyAztec11
Strong-Arm
509
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Posted - 2013.06.18 14:25:00 -
[1] - Quote
Fine for now, but when jets come in, they will need to be buffed speed wised.
I am thinking that it only go faster when targeting fast targets. For example, when the missiles target HAV's, they should go slow. For LAV's they should go medium speed, though, if the LAV speeds up, then the missiles speed up too. Same system would apply to jets, except that the missiles would go even faster.
The reason for not making them go fast all the time, lore wise: When the missiles go faster they create more thrust, so they create more thermal energy. The excess heat can cause the missiles to prematurely detonate each other. To compensate for this, the missiles spread even further apart from one another; the faster they go, the more heat they produce, the more they are spread out.
In an urban environment it would be more ideal for the missiles to stay close together, so as to avoid hitting any obstacles. So when aiming for slow targets (that would be in a CQC urban environment), it would be ideal to have closely packed missiles. Though, if targeting a jet that would be in the sky (few obstacles except for buildings), it would be ideal to have fast missiles, even if they must be spread out.
~Sincerely, a dedicated A/v player |
DeadlyAztec11
Strong-Arm
509
|
Posted - 2013.06.18 14:59:00 -
[2] - Quote
Kekklian Noobatronic wrote:Caeli SineDeo wrote:Swarms are actually over powered against armored vehicles.
They can 3 shot armor tanks pretty easy currently. That is a armor tank running 47% resist and the biggest plate. Even with the rep Active you can not keep up with their damage.
Sorry in all aspects it is way to easy to use them and they destroy armored vehicles with ease.
A proper swarm build puts out 5000 damage against armor. That is insane alpha and puts even the breach forge to shame. It takes less time to refire then the breach forge and your 3 times more mobile. Plus it tracks ur target making it impossible to miss. And you can run it on the most mobile suits in the game. Your math is slightly off, but I get the picture. Vs. Armor tanks, Swarms are the ticket. They're good to go right now. Why? Because that's the only thing that's going to bring the damn things down! Forge guns certainly cant do it. I've got Proto Forge w/ Proficency 3 and complex mods, and I do jack all against armor tanks. Flip the scenario for Shield Tanks. Swarms don't do *jack*, even with Proto Swarms and complex mods. It's all about having the right AV for the job. Hell, that's why I spec'd both to proto. Should have just gone Swarm and Flux. Flux melts shields and Swarm does armor. |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 15:37:00 -
[3] - Quote
EnglishSnake wrote:Too agile - 270deg turns on the spot
Too invisible - Cant see them half the time
Hmm, I could totally see this as the description of LAV's |
DeadlyAztec11
Strong-Arm
510
|
Posted - 2013.06.18 16:19:00 -
[4] - Quote
Nightbird Aeon wrote:DeadlyAztec11 wrote:EnglishSnake wrote:Too agile - 270deg turns on the spot
Too invisible - Cant see them half the time Hmm, I could totally see this as the description of LAV's Yeah, no kidding.... how can something as large as a LAV not appear on your radar until it runs you over!?! Or why do we seem to spawn in front of LAV's, in the middle of the road. |
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