Laurent Cazaderon
What The French CRONOS.
1594
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Posted - 2013.06.19 09:24:00 -
[1] - Quote
I can only agree with such things. What makes the success of many FPS is the constant feeling of achievements and progression. But before giving basic missions to newbies, i'd go with more interactive tutorials covering the basic mecanics of the game.
Like fitting. I'd rather see an interactive tutorial with the player building specific fits with directions. Explaining him along the way what he is doing and why. There could be 3/4 types of fit tutorial all granting a reward. Like a BPO militia soldier of each type and ISK prizes.
You could do something like that for most parts of the game : Learning skills through the use of certificates as it's been discussed over and over on these forums. For those unfamiliar with the concept, a certificate is a pack of skills you're kinda hinted to get to be efficient in a specific role.
In dust it could be something like Assaut - basic certificate : dropsuit command 3 + Racial assaut suit lvl 1 + weaponry lvl 3 + whatever.
And you could reward players for each certificate : something to their soldier file showing that would be visible by the other players "oh that guy's got assaut elite certificate, cool" or small ISK bounty, or hell modules or whatever.
Then there's the in-game tutorials.
That's something i really care about. Dust has many things that can be destabilizing to a FPS player. And it needs in-game tutorials to cover all the basics. Most FPS have that and its not usefull. For Dust, it would be :
- Order vehicle, shoot at fake target to learn range, cook nade, use NI, use uplink, die and respawn, set orders, change fit, what is a cru ? , etc.. etc.. etc...
A pack of 4/5 small scripted tutorials would be a good investment. Obviously you'd get a reward. My choice would be SP (pretty much the ones you start with atm.. evil laugh !).
Regarding what you're suggesting, like doing X actions getting you rewards etc.. It's also a good idea. But not as much linked to NPE as it is linked to global player retention over time. It's like BF3 or MAG having medals. "Hey that guy's got 5000 grims !" etc..
It gives bragging rights. And a small reward wouldnt be too bad as well. Also, if Dust ever wants to get ps3 trophies, it will need such mecanics to make it work.
- As an assault, kill 30 enemies. (+ 250k isk each time) Get 100 of those : get enemy nightmare award. + 5 millions isk - As a Logi, heal 15 teammates (+150k isk each time) Get 400 of those : get Mr Soldier & Dr Clone award + 5 millions isk.
Etc.. Obviously, you could have some lower types of reward (10 kill, 5 revives etc..) for new players as well. Also giving an award.
Everything that will give a true feeling of having an actual career as a mercenary is good. And that starts with training. |