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Gaelon Thrace
DUST University Ivy League
6
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Posted - 2013.06.18 14:21:00 -
[1] - Quote
Vell0cet wrote: 2. Jetpacks. Players can equip jetpacks which allow for bursts of flight (maybe around 10-30 seconds) with a significant cooldown. You can fight while airborn and manuver in all 3 dimensions (i.e. you're not limited to only hovering at a fixed altitude). Your sig profile will go through the roof though when using it (like a Micro Warp Drive in EVE) and you'll be vunerable to being locked and killed by swarm launchers when you're in the air with your pack activated (and possibly a few seconds after it deactivates as it cools down). Again, this adds a lot to the game in terms of creating a 3D battlefield, gives tactical dimesion to gameplay and really opens things up for creative, sandbox gameplay. It would also help differentiate Dust 514 from it's competitors and bring the sci-fi element to life (instead of being like WW2 in space). Like with the asension cables, this module would be designed to be for the scout suit, although it might be possible to fit on an assault suit with significant compromises and excellent skills; heavies shouldn't be able to equip these.
No. I'm in favor of short burst jump packs for quickly traversing hard to reach places, but no jet packs. The ability to grab ledges and pull yourself up would also be nice. I am suppose to be some kind of augmented super-soldier with a technologically advanced suit that further enhances my strength after all. |
Gaelon Thrace
DUST University Ivy League
8
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Posted - 2013.06.19 06:53:00 -
[2] - Quote
Vell0cet wrote: So what specifically do you dislike about the jetpack? Are you concerned it will be overpowered? too prevalent?
Essentially jump packs would open up opportunities for tactical maneuvering with sudden bursts of speed such as quickly retreating from a dangerous situation or jumping to hard to reach places. One could argue that jetpacks would do the same, but I think they would necessarily be slower because you would have to be able to control your trajectory in-flight while with jump packs you just point and jump. I also don't think an extra 7-27 seconds of flight as an infantry unit is necessary or even all that helpful. It's just more time before you can get back behind cover and someone can shoot you down. That's another concern I have about jetpacks: people using them because they can and not because they should. Honestly I just don't like the aesthetic of a bunch of idiots hovering around over the battlefield making themselves easy targets.
tl;dr Jump packs = Useful Jet packs = Novelty
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Gaelon Thrace
DUST University Ivy League
9
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Posted - 2013.06.20 04:56:00 -
[3] - Quote
Vell0cet wrote: I can see your point, and the jump pack does sound cool but is maybe too overpowered? What's the counter to it? If you can essentially teleport to wherever you want within a large radius almost instantaneously, how are people supposed to kill you? .
What's the counter? Stasis Webifier If you can essentially teleport to wherever you want within a large radius almost instantaneously, how are people supposed to kill you? The speed would likely be about the same as a fully accelerated jetpack, it would just come in an abrupt burst rather than having to accelerate.It is a quick burst of speed, but it's nowhere near instantaneous nor analogous to teleportation because the enemy can at least see where you went. They could even predict where you're going to land and throw a grenade there.
Vell0cet wrote: The jetpack could easily distract a group of people as it circles overhead. Also, don't forget that you can use weapons while jetpacking. If used in the right hands you could could be really devastating by attacking from unexpected angles, raining down mass driver rounds on an enemy position while they're trying to lock and kill you. Meanwhile your teammates sweep in from the flank and take them out.
True, but that also sounds more like an assault role and I'm looking at it from a scout's perspective. The topic of the thread was "giving scouts a purpose" right? You can use weapons while jump packing too, you're just not in the air as long.
Vell0cet wrote: It will be weak in open areas so you'll generally want to keep your altitude low to avoid being swarmed, but in big buildings and tall complexes it would really shine, going from platform to platform, ducking into cover to avoid incoming swarm fire, bypassing ladders and choke-points.
Same for jump packs except you'd cover shorter distances with each jump emphasizing the need to move from cover to cover.
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