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The Attorney General
ZionTCD
187
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Posted - 2013.07.01 04:24:00 -
[1] - Quote
I'll do Charlotte a huge favour and drop some knowledge in here.
New guys, when you redline snipe, have a tank that is built to last. If you are going to camp, you better be able to take a hit. Leave glass cannon work to people who have the SP spent and the time to be able to run thin fits.
Make AV chase you, they are easier to hit when they are running than in ambush. If they hop in a LAV it works even better for you, multikills are great. Sloppy LAV drivers catch air way to often, read the road ahead and send the round for when they will be in the air. Better ones will ride the bottom of gullies, so watch the gap and if you know the terrain you can time their appearance and pick off a passenger.
Learn to break off and switch sides on the map. One of the strongest abilities of a tank is to appear rapidly dealing damage from an unexpected line. With a heat sink you can put 18000 damage down range in 21 seconds then relocate to hit another exposed flank. Being able to traverse the battlefield quickly is paramount. Learn what you can climb, and drop down in order to make evasive action.
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The Attorney General
ZionTCD
187
|
Posted - 2013.07.01 04:33:00 -
[2] - Quote
Always have a back up plan. If you get caught, be ready to make a split decision about which direction to head and stick it out.
If you are wearing a headset especially, adjust your game volume to turn down the dialogue, so that you can hear infantry when they throw down nanohives.
Sitting at a red flag is bad for your health. If you get a kill, consider moving. The first guy to spawn with AV can be dealt with. His 4 friends cannot. You can fight, briefly at a red flag, but without blue softies moving in, you are not capping anything.
If you spawn a rail tank in a skirmish, you have to get your team an OB as soon as possible. You are in a race versus their team to drop every turret and supply before they can get and points from them. Cleanse the map with a defend order and a passenger and it should be enough. Add in a couple of MLT lavs and the occasional silly MLT tnaker(which isn't you anymore, right?) and you will consistently get your team out front, bring in 500k, and sit comfortable on the map. |
The Attorney General
ZionTCD
187
|
Posted - 2013.07.01 04:43:00 -
[3] - Quote
Killing swarms depends on the situation, but always consider the background. The rails have small splash radii, so you will need to find a position where the swarm has to approach along a path that is good for you to get high percentage shots.
Fight swarms and forges on the move, pausing if you need to to make a shot. Forge gunners run familiar strafe patterns, and since most good FG users run Ishukone Assault Forges, remember that their firing time is just shorter than a compressed cannon.
Make infantry run through hills, sometimes they get stuck and are easy pickings. You can see the forge gun point straight up when heavies get trapped.
A flaylock pistol is handy.
Finally, remember that everyone is out to kill you the moment that RDV drops your tank in. You are a paycheck to every red, and at least a few of them will come frothing at the mouth in search of ISK. Be ready, and you can harvest them if they are foolish, and then switch sides to rinse and repeat.
Beyond that, watch out for certain people on the scoreboard, learn what they tank with. Tank fighting I leave for you to figure out. I'll be around. |
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