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Benari Kalidima
Villore Sec Ops Gallente Federation
24
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Posted - 2013.06.17 08:00:00 -
[1] - Quote
From a post I did in another HMG thread
Quote:Heavy Machine Gun
- DPS:600
- Accuracy Rating 61.5
- Clip Size: 425
- Damage on Clip:7650
- Damage Before Overheat: 4200
Assault Rifle
- DPS:425
- Accuracy Rating: 55.5
- Clip size:60
- Damage on Clip:2040
Damage before overheat is calculated by assuming overheat is at 100 (overheat per second is 14). That makes 7 seconds of fire, which at 600 dps is 4200 damage. I'll be willing to include reload times in the calculations if you want. Also a few things to be taken in consideration: Heavies mostly have much more health than assault classes. HMG's are easier to inflict damage with due to the very high firerate (2000/m compared to 750/m for the AS). Drawback would be a slow turn speed.
also I'm very skeptical of increasing damage from 18 to 31. That's more than 50% more damage. With that much damage, the standard HMG would do 1033 dps, which if you ask me seems insane. Taking any suit out in less than a second seems very overpowered. |
Benari Kalidima
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.06.17 08:12:00 -
[2] - Quote
D legendary hero wrote:Again balance remains.
if, AR recoil < HMG recoil and, AR accuracy > HMG recoil
it would not be balanced if AR damage >HMG damage
it doesnt add up, i cnt supress anything with no power.
plus, AR requires no SP to use,
STD HMG requires at least 1.5 millioin SP to start. The dps for the HMG is still almost 50% higher than the assault rifle, and the damage you can do before overheat is much higher than the damage you can do on a assault rifle clip.
As for the skillpoints, I can't see how it requires 1.5m unless you include suits in the calculation. Care to elaborate? |
Benari Kalidima
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.06.17 08:16:00 -
[3] - Quote
D legendary hero wrote:Arkena Wyrnspire wrote:This would makes heavies ludicrously overpowered. no it would make them the counter to ARs. which it is supposed to do. so, ARs doing dps like a militia blaster turret is not OP, but a heavy that can engage an AR is OP? where is the logic in that? But is it really supposed to counter AR's? only at close range, and they already seem to do that, according to the math I've done. |
Benari Kalidima
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.06.17 08:28:00 -
[4] - Quote
D legendary hero wrote:Benari Kalidima wrote:D legendary hero wrote:Arkena Wyrnspire wrote:This would makes heavies ludicrously overpowered. no it would make them the counter to ARs. which it is supposed to do. so, ARs doing dps like a militia blaster turret is not OP, but a heavy that can engage an AR is OP? where is the logic in that? But is it really supposed to counter AR's? only at close range, and they already seem to do that, according to the math I've done. its job is suppresion, supression makes advancing or defending (taking accurate shots) difficult therefore yes it is the counter AR in one sense. noentheless CQC is out the question because CQC = high damage/dps; high mobility; high reload shotguns, nova knives, SMGs, flaylocks, scrambler pistols all meet these requirements. HMG bearly has one. I'm not sure what you mean by CQC is out of the question. The HMG is perfect for CQC. High rate of fire, which the hmg has, is perfect for close quarters combat. |
Benari Kalidima
Villore Sec Ops Gallente Federation
27
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Posted - 2013.06.17 10:14:00 -
[5] - Quote
Kitten Empress wrote:THE WOOKIE 72 wrote:Arkena Wyrnspire wrote: Firstly, HMGs already do more DPS than ARs.
What you are suggesting makes heavies have much much more EHP, while simultaneously being able to destroy EVERYTHING in a single burst at the same ranges as every other weapon. How is that not OP? Recoil is not a concern when you don't even need to keep the gun on the target for a full second. Why would you ever not use a heavy in this situation? What possible benefit is there to using anything other than a heavy?
the range of the AR man its all about the range lolrange. AR range is as much a joke as HMG range. Not really. Just generally the range limit is a joke. Bullets that disappears just don't make sense. Especially not gameplay wise. |
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