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ladwar
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Posted - 2013.06.19 07:21:00 -
[1] - Quote
martinofski wrote:I guess they should allow you to but a breach on top of your tank, but bare in mind you will charge for 5+ seconds, while not being able to move at all.
Did you quickly compared DPS by the way? Show us your results.
sure... large standard proto rail 798 large compressed proto 817 assault FG proto w/ reduced CUT 886 standard FG proto w/ reduce CUT 603 breach FG proto w/ reduce CUT 617
as you can see the assault forge wins the dps race and this is before damage related skill bonuses but the numbers still holds up.
only compared proto because really do the lower tiers matter? on all the forge I added in the skill to reduce the charge up timer. there is no skill for it in rail turrets or any skill that has an equal for rails so it is for more true comparison of raw numbers. |
ladwar
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Posted - 2013.06.19 07:33:00 -
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Ignatius Crumwald wrote:ladwar wrote:martinofski wrote:I guess they should allow you to but a breach on top of your tank, but bare in mind you will charge for 5+ seconds, while not being able to move at all.
Did you quickly compared DPS by the way? Show us your results.
sure... large standard proto rail 798 large compressed proto 817 assault FG proto w/ reduced CUT 886 standard FG proto w/ reduce CUT 603 breach FG proto w/ reduce CUT 617 as you can see the assault forge wins the dps race and this is before damage related skill bonuses but the numbers still holds up. dildos. I take it you don't like to see your point go wrong
Ignatius Crumwald wrote:The DPS on a railgun is way higher, it fires twice as fast, point in question^ I just shown the DPS so now for the RoF. the RoF on rails is a hard 1.8 for standard and 2.2 for compressed while there is no RoF but a charge up timer and the charge up timer for the assault forge after its skill (5% per level reduce) bring it down to 1.875. if you want to say something have a real point to bring up rather then one sided guesses. |
ladwar
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Posted - 2013.06.19 08:02:00 -
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its not even over a hundred points in DPS. I just wanted to state the fact so people stop throwing out incorrect information, if you going to argue have logic and math and numbers behind to back it up. this thread really is not about the damage, it is about idea of realism which is a null idea in games for balance. btw proto forge can take out a RDV in a single clip. |
ladwar
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Posted - 2013.06.19 08:27:00 -
[4] - Quote
Ignatius Crumwald wrote:No on the RDVs... Not the assault, not without mods. Breach, but that's not really a viable weapon at all. It's just not you say that like rail can do it firing without stopping without mods. |
ladwar
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Posted - 2013.06.24 14:25:00 -
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Shijima Kuraimaru wrote:Let's look at raw Proto Forge Guns (w/Operation skill). Remember that the charge time before each shot is a constant therefore Damage Per Second (DPS) remains the same regardless of number of shots fired.
Kaalakiota: 1584.0 damage, 3.5 (2.625) sec charge time. DPS = 452.571(603.429) Ishukone Assault Forge Gun: 1663.2 damage, 2.5 (1.875) sec charge time. DPS = 665.28(887.04) Wiyrkomi Breach Forge Gun: 2773.0 damage, 6 (4.5) second charge (immobilized) DPS = 462.167(616.222)
Now let's look at raw Proto Rail Turrets. Remember, large rail turret charges in .3 seconds and that is when it fires it's first shot. Following shots are at the 1.8/2.2 second refire rate. I'm going to figure DPS over two (three) shots as a supposed tanker swore up and down that a Proto Compressed Particle Cannon overheats on the third shot no exceptions, otherwise I'd figure it over four shots.
80GJ Regulated/Particle Cannon: 1438.9, .3 second spool, 1.8 second refire. DPS = 1370.381(1106.846) 80GJ Compressed Particle Cannon: 1798.7, .3 second spool, 2.2 second refire. DPS = 1438.96(1148.106)
So, the Large Rail Turrets outperform Proto Forge Guns in damage over time. your numbers are wrong for the rail turrets. |
ladwar
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Posted - 2013.06.24 18:25:00 -
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Shouper of BHD wrote:Scoot Medic wrote:I am a complete noob.
I have not driven a vehicle, aerial or land, but I'm coming in here to give my worthless opinion so my Assault Rifle can still trump anyone on the battlefield.
In fact, I think vehicles need a nerf, including those OP dropships, because they are the only things in the game capable of flight, and a Gunnlogi can get more eHP than my Caldari Logi, which is completely wrong, the Logi Cal suit is in need of a serious buff. I'd also like to add speed bumps for LAVs, because I have been destroying newbs too much with my no skill weapon that I have lost all of my reflexes and situational awareness, because all I'm required to do is point and shoot when using my AR.
Please CCP, I thought this game was called AR 514? AR is the backbone of troopers. that doesn`t make DSes OP why am I even replying to this? lol because you want to response to a clear troll post.
back to the OP assault forge has the highest DPS(slightly) with being cheaper and easy to skill into and turning at the cost of range, zoom, and speed(movement not turning) and ammo. |
ladwar
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Posted - 2013.07.12 17:26:00 -
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Shijima Kuraimaru wrote:ladwar wrote:Shijima Kuraimaru wrote:Let's look at raw Proto Forge Guns (w/Operation skill). Remember that the charge time before each shot is a constant therefore Damage Per Second (DPS) remains the same regardless of number of shots fired.
Kaalakiota: 1584.0 damage, 3.5 (2.625) sec charge time. DPS = 452.571(603.429) Ishukone Assault Forge Gun: 1663.2 damage, 2.5 (1.875) sec charge time. DPS = 665.28(887.04) Wiyrkomi Breach Forge Gun: 2773.0 damage, 6 (4.5) second charge (immobilized) DPS = 462.167(616.222)
Now let's look at raw Proto Rail Turrets. Remember, large rail turret charges in .3 seconds and that is when it fires it's first shot. Following shots are at the 1.8/2.2 second refire rate. I'm going to figure DPS over two (three) shots as a supposed tanker swore up and down that a Proto Compressed Particle Cannon overheats on the third shot no exceptions, otherwise I'd figure it over four shots.
80GJ Regulated/Particle Cannon: 1438.9, .3 second spool, 1.8 second refire. DPS = 1370.381(1106.846) 80GJ Compressed Particle Cannon: 1798.7, .3 second spool, 2.2 second refire. DPS = 1438.96(1148.106)
So, the Large Rail Turrets outperform Proto Forge Guns in damage over time. your numbers are wrong for the rail turrets you don't count the charge up time on the first shot just like in forges You process is wrong. Charge time before the first shot is a large factor in figuring DPS when comparing weapons, otherwise the numbers will not accurately reflect weapon performance. DPS is hard numbers that don't change because of how/when you start. you are showing Operational damage w/o factors which vary widely from user and when start time is. if you started with .3 left on charge time on both your number will be different and way closer together. charge time for first shouldn't be counted as you count DPS from the first shot is fired, not from start of fight to end of fight, that is operational damage. other factors not counted time to aim, chance to miss/accuracy(both gun/user) time to hit for projectiles(which both have). |
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