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Wolfica
Planetary Response Organization
43
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Posted - 2013.06.17 03:21:00 -
[1] - Quote
every time something is nerfed a new group rises up and proclaims their hatred on the forums for nerfing them and now they complain that they are too UP and the people that complained about them are too OP. the current OP fit is a caldari logi suit fitted with a TAC AR. they can kill just about every one 1v1. most people complaining are the heavies (will admit I am one of them). CCP please stop the nerf war and just add suttle changes to the other suits.
Heavies: all 4 race variants soon/now. :longer range on HMG, or finally install the bullet damage drop so we can atleast hit and counter the tac ar some what. :1 more low slot, impossible to shield tank with current lay out.
looking for more sugestions on how you think your suit can be changed to get it equal against every thing else. not how other suits should be nerffed or else soon we will be shooting each other with marshmallow blow guns. |
Master Jaraiya
Ultramarine Corp
233
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Posted - 2013.06.17 03:25:00 -
[2] - Quote
Wolfica wrote::1 more low slot, impossible to shield tank with current lay out.
don't you mean 1 more high slot. Shield Ext. and Shield Rechargers are high slot modules. |
Wolfica
Planetary Response Organization
43
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Posted - 2013.06.17 05:12:00 -
[3] - Quote
thanks Jaraiya |
D legendary hero
One-Armed Bandits
189
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Posted - 2013.06.17 07:51:00 -
[4] - Quote
i agree with all this. keep it up. and bump it too |
Wolfica
Planetary Response Organization
47
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Posted - 2013.06.17 08:31:00 -
[5] - Quote
if any one runs the Gallente light/medium, Minmatar light/medium, Amar medium, or Caldari medium. please post how you would like to see them changed. do not give suggestion about how other suits can be nerfed but by how your suit can be buffed. PG/CPU output, slot arrangement, base eHP, skill bonuses for racial variants.
or how you think the missing racial variants of suits can be arranged.
please keep posts short and sweet arranged in this or similar fashion.
Quote:Heavies: all 4 race variants soon/now. :longer range on HMG, or finally install the bullet damage drop so we can atleast hit and counter the tac ar some what. :1 more high slot, impossible to shield tank with current lay out. or give us the other races so I can go caldari and shield tank :damage resistances: -small arms per level: STD 15% ADV 30% PROTO 35% -light arms per level: STD 9% ADV 18% PROTO 21% -explosives per level: STD 8% ADV 16% PROTO 18.6%
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Wolfica
Planetary Response Organization
50
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Posted - 2013.06.17 11:15:00 -
[6] - Quote
the future of jets. recent forum asking for nerf by Air to Air combat only has brought new ideas. but why nerf it when its not even here?
Missile's: :speed boost :lock on speed for aircraft increased. possible increase by skill future abilities: tank turrets :lock on ability for AA |
Wolfica
Planetary Response Organization
56
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Posted - 2013.06.18 05:30:00 -
[7] - Quote
Equipment: :nanite injectors: they need to work, you can be standing right on top of some one taping R1 but nothing happens. :SP amount needs to be lowered. or make it so that when you skill into the logi suits it lowers the amount of sp needed for equipment.
there are more things to be added. please post ideas |
Ku Shala
Planetary Response Organization
16
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Posted - 2013.06.21 13:59:00 -
[8] - Quote
fix the nano hives and uplinks so they don't explode if they aren't perfectly level, and make them be able to stick to walls and vehicles or vehicle nanohive for resuppling troops will in the vehicle would be nice too. Esspecially for tanks |
BL4CKST4R
WarRavens League of Infamy
310
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Posted - 2013.06.21 14:20:00 -
[9] - Quote
Wolfica wrote:every time something is nerfed a new group rises up and proclaims their hatred on the forums for nerfing them and now they complain that they are too UP and the people that complained about them are too OP. the current OP fit is a caldari logi suit fitted with a TAC AR. they can kill just about every one 1v1. most people complaining are the heavies (will admit I am one of them). CCP please stop the nerf war and just add suttle changes to the other suits.
Heavies: all 4 race variants soon/now. :longer range on HMG, or finally install the bullet damage drop so we can atleast hit and counter the tac ar some what. :1 more high slot, impossible to shield tank with current lay out. or give us the other races so I can go caldari and shield tank :damage resistances: -small arms per level: STD 15% ADV 30% PROTO 35% -light arms per level: STD 9% ADV 18% PROTO 21% -explosives per level: STD 8% ADV 16% PROTO 18.6%
looking for more sugestions on how you think your suit can be changed to get it equal against every thing else. not how other suits should be nerffed or else soon we will be shooting each other with marshmallow blow guns.
oops, I meant high slot thanks
The Amarr heavy doesn't need 1 more High slot because it is an armor tank. That being said armor needs to be buffed, and I agree with your damage resistances albeit a buff to armor and a reduction in the % damage on explosives would suffice. Perhaps a 10% damage reduction in all weapons would be sufficient, after a buff to armor and a nerf to explosives.
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Wolfica
Planetary Response Organization
68
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Posted - 2013.06.21 17:35:00 -
[10] - Quote
shouldn't the amar be balanced like it is on the medium drop suit. the gallente suit is the one made for armor tanking. but also if armor gets a buff in general then other suits will get that buff, i.e. the caldari logi does not need that buff for example. |
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