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Maken Tosch
DUST University Ivy League
2702
|
Posted - 2013.06.16 21:43:00 -
[1] - Quote
@Kiro
A lot of what was implemented was asked for. The forums are not the only place the Devs look at for feedback. There were many of us that went to IRC and had direct talks with CCP there. Information on how to connect to IRC is posted in the stickies and you can connect for free.
Sadly, IWS is right. Some of those changes that we didn't like were asked for. |
Maken Tosch
DUST University Ivy League
2702
|
Posted - 2013.06.16 21:58:00 -
[2] - Quote
Kiro Justice wrote:Iron Wolf Saber wrote:Some of them those were asked for unfortunately ><
Let's be honest.
Chromosome wasn't perfect either. Complaints of that build where near endless just this time around they got louder with uprising because many things that were not as apparently bad were made bad with a few goofball mistakes. At least aiming was a thing back in chromosome. And then the wrecked PC came, and Shotguns were nerfed (Seriously?) Heavy's were nerf-bagged and so on. It took forever to fix the tac ar despite the crying. Just...Things that weren't broken took a hit. It really hurts the confidence I had in this company.
You have to remember that CCP never made a FPS game before and trying to think out of the box here in order to compete. So it's no surprise that CCP was bound to make mistakes even if they hired developers who have prior experience. As a side note, CCP never developed any MMO before they started with Eve Online and they were thinking out of the box as well by developing a game that is extremely harsh and unforgiving in a market where almost every other MMO was expected by players to be theme park driven. People thought Eve Online was bound to fail especially when they were competing with EA Game's Earth & Beyond and Blizzard's World of Warcraft. During the 10 years of Eve Online's development, there were so many things that took soooooo long to fix that many players lost faith in CCP and gave up. It wasn't until 6-8 years after its launch that the game finally started to look complete and extraordinary. Times were extremely hard for CCP back then so they are no stranger to the level of criticism we are giving them right now. In fact, the way Dust players are acting right now is probably just like how Eve players had to put up with during the first year since their launch.
I know and understand that CCP is making a huge list of **** ups, but they are at least trying their best with what little resources they have. They are still technically an indie company that doesn't have the financial backing of big-name publishers and other companies like Activision, EA Games, Microsoft, Sony, etc. |
Maken Tosch
DUST University Ivy League
2703
|
Posted - 2013.06.17 00:08:00 -
[3] - Quote
VEXation Gunn wrote:Dust is dead. Only ccp and the fanbois don't know it yet.
If Dust is dead, then you should just go. You obviously know more than everybody else. Just be the better man and walk out and watch the game collapse rather than waste your time posting here. I didn't like World of Warcraft and I sure as hell didn't like Defiance either, but you don't see me posting countless threads about how fail those games are. I just simply leave without saying anything. But what do I know? I'm just a stupid fanboi who doesn't know when to leave yet. You seem to know more after all. Why don't you enlighten me on how it's so practical to post endless doom threads rather than just leave without saying anything?
Please teach me, oh master of your domain. |
Maken Tosch
DUST University Ivy League
2704
|
Posted - 2013.06.17 00:17:00 -
[4] - Quote
Zeylon Rho wrote:People having varying concepts of what are "mistakes" as well.
Pre and post-TAR nerf you still have tons of people comparing this to other shooters in ways like, "All the guns should kill people faster" or "The TAR was the only good gun because it worked and killed people fast" or "gameplay in X shooter is better because your guns feel more lethal" (you kill people faster). That's not so much a bug as a failure to recognize that the gameplay is intended to be different. I get the impression a lot of these people never played older shooters that weren't of the bang-bang-respawn variety.
People will rant about the game being a failure because they can't comprehend design choices, or believe the game should be like that other shooter they played before.
I don't view that forum noise as the same as active trolls (which are out in force everywhere right now it seems). However, it detracts from the more legitimate issues or doesn't get to the core of the game problems.
For me, if you have something like a memory leak or framerate problems rendering the game unplayable - that's ultimately a much larger issue than most things. Things like hit detection, rendering, and controls are right after that.
Chromosome had problems as well. The texture glitch making sniping wonky (and snipers invulnerable) was a big one. People had a tendency to die too quickly regardless of gear to things like Viziams, etc. as well I guess. I think the damage and hp adjustments were mostly about that. Some of the changes strike me as odd, like the swarm launcher losing its sight (Why?.. who asked for that?), or vehicle engineering losing its straight-up PG upgrade. Not sure what the reasoning for some of those things was.
As much as I'd like to see various pet issues addressed, I'm surprised that after finding the memory leak (for example) that the fix had to be stalled for a month.
The biggest problem I see here is that CCP is trying to fix everything at once. This is a real problem because it causes CCP to lose focus on the most pressing issues like lag, memory leaks and frame rate hits. As a result, this causes unnecessary delays in resolving the most pressing issues. What CCP needs to do is stop trying to fix everything at once and start focusing on fixing the three most important problems I mentioned.
I'm willing to bet a whole PLEX (a 550 million ISK value at the moment) that if CCP were to resolve the lag, memory leaks, and frame rate problem, then at least half of the players who abandoned the game will come back. In fact, resolving these problems might help fix the issue with hit detection and probably the issue with the disconnects. Who knows. |
Maken Tosch
DUST University Ivy League
2705
|
Posted - 2013.06.17 00:30:00 -
[5] - Quote
Baal Roo wrote:
90% of their problems can be traced back to the hairbrained "no reset at launch" nonsense, compounded by having the game launch when it is clearly nowhere near at a respectable completion level for launch. All so they could satisfy a few hundred beta no-lifers.
The "no reset at launch" policy is a way to reward the beta testers for helping out by letting them keep the SP they earned. Besides, CCP is not obligated in any way to reset anyone to zero at launch. Other companies may do the reset, but they did it by choice, not because they were obligated.
However, I am starting to be inclined to agree that perhaps Dust should have waited a little longer before being launched. |
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