Zeylon Rho wrote:People having varying concepts of what are "mistakes" as well.
Pre and post-TAR nerf you still have tons of people comparing this to other shooters in ways like, "All the guns should kill people faster" or "The TAR was the only good gun because it worked and killed people fast" or "gameplay in X shooter is better because your guns feel more lethal" (you kill people faster). That's not so much a bug as a failure to recognize that the gameplay is intended to be different. I get the impression a lot of these people never played older shooters that weren't of the bang-bang-respawn variety.
People will rant about the game being a failure because they can't comprehend design choices, or believe the game should be like that other shooter they played before.
I don't view that forum noise as the same as active trolls (which are out in force everywhere right now it seems). However, it detracts from the more legitimate issues or doesn't get to the core of the game problems.
For me, if you have something like a memory leak or framerate problems rendering the game unplayable - that's ultimately a much larger issue than most things. Things like hit detection, rendering, and controls are right after that.
Chromosome had problems as well. The texture glitch making sniping wonky (and snipers invulnerable) was a big one. People had a tendency to die too quickly regardless of gear to things like Viziams, etc. as well I guess. I think the damage and hp adjustments were mostly about that. Some of the changes strike me as odd, like the swarm launcher losing its sight (Why?.. who asked for that?), or vehicle engineering losing its straight-up PG upgrade. Not sure what the reasoning for some of those things was.
As much as I'd like to see various pet issues addressed, I'm surprised that after finding the memory leak (for example) that the fix had to be stalled for a month.
The biggest problem I see here is that CCP is trying to fix everything at once. This is a real problem because it causes CCP to lose focus on the most pressing issues like lag, memory leaks and frame rate hits. As a result, this causes unnecessary delays in resolving the most pressing issues. What CCP needs to do is stop trying to fix everything at once and start focusing on fixing the three most important problems I mentioned.
I'm willing to bet a whole PLEX (a 550 million ISK value at the moment) that if CCP were to resolve the lag, memory leaks, and frame rate problem, then at least half of the players who abandoned the game will come back. In fact, resolving these problems might help fix the issue with hit detection and probably the issue with the disconnects. Who knows.