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Solaire Randash
One-Armed Bandits
33
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Posted - 2013.06.16 19:35:00 -
[1] - Quote
Whatever happened to the idea that tanks had a certain amount of energy cells and firing your main cannon or using ahield hardeners over a period would deplete one cell and move to the next cell. If at least one cell still had power, the others would be regenerated. And some equipment for dropsuits would recharge cells if depleted or charge the cells faster. It had a more tactical approach when going into tanks. |

Solaire Randash
One-Armed Bandits
33
 |
Posted - 2013.06.16 19:42:00 -
[2] - Quote
kevlar waffles wrote:Solaire Randash wrote:Whatever happened to the idea that tanks had a certain amount of energy cells and firing your main cannon or using ahield hardeners over a period would deplete one cell and move to the next cell. If at least one cell still had power, the others would be regenerated. And some equipment for dropsuits would recharge cells if depleted or charge the cells faster. It had a more tactical approach when going into tanks. no pls
CCP talked about this idea. I remember quite clearly. It's a concept they talked about implementing about a year or 2 ago. I'm not asking it to be in game I'm just wondering what happened to it |

Solaire Randash
One-Armed Bandits
33
 |
Posted - 2013.06.16 19:46:00 -
[3] - Quote
Aisha Ctarl wrote:Basically you're talking about capacitors.
EWAR is Soon(TM), and yes I'm looking forward to having a nosferatu module on my scout suit.
Found a link to what I was talking about capacitors:
http://blog.us.playstation.com/2012/03/09/dust-514-new-vehicle-roles-and-characteristics/ |

Solaire Randash
One-Armed Bandits
33
 |
Posted - 2013.06.16 19:48:00 -
[4] - Quote
True Adamance wrote:Aisha Ctarl wrote:Basically you're talking about capacitors.
EWAR is Soon(TM), and yes I'm looking forward to having a nosferatu module on my scout suit. I reckon capacitors would be amazing to see on tanks, for example if a player could make a cap stable Tank..... no one would ever complain about tanks being underpowered, also if tanks fired shells based of capacitor charge then they could introduce a less than infinite ammo mechanic, and more of a micro managing mechanics. This being said I would go EWAR just so I could cap drain tanks and vehicles. Yeah that's what I was saying about it being more conserve your energy type on tanks
First paragraph talks about this: http://blog.us.playstation.com/2012/03/09/dust-514-new-vehicle-roles-and-characteristics/ |

Solaire Randash
One-Armed Bandits
33
 |
Posted - 2013.06.16 21:18:00 -
[5] - Quote
Vallud Eadesso wrote:Talked about it at Fanfest, still in development apparently. Really? Must have missed it somehow O.o Thanks though |
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