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Crash Monster
Snipers Anonymous
628
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Posted - 2013.06.16 16:52:00 -
[1] - Quote
First, I'm not saying to work on these things instead of ironing out any remaining issues with basic mechanics... so direct your hate somewhere else.
However, we need to give people things to do. Even in a perfect world when PC is hopping the reality is that people who aren't in the upper echelons of their corporations and alliances will be left on the sidelines.
So, who has some MMO content ideas? I'll start with one or two...
While I like the idea of some PVE to mix things up it would be nice to be able to leave an impression in the sandbox without having to worm your way deep into someone else's corporation.
What about "permanently" linking an EVE alt with a DUST alt? You could pass goods and money back and forth. For example, your EVE alt could manufacture variants of DUST weapons that confer small improvements such as slightly lowered CPU or PG usage in a given meta level. Surely you've been one or two points out of the fit you wanted before? Of course, this is more of a sandbox issue if you have an actual player market in place already.
Alternately, what about fitting a module that grabs rare elements while you are not in the MCC? This thing could be some type of high tech nano microminer throwing rare and valuable elements into your clone for extraction to your vault during post battle bio-mass cleanup. You can use this material for dollar value or officer grade weapon manufacturing -- though of course it takes a lot of battles to acquire enough. It would give you a reason to get out of the MCC and it would give you something of value to use/sell if you had the slot for it.
Anyhow, I know there are people out there with better ideas than this... neither of these are really "leaving a mark" but instead influencing the interaction between players and games. So, let's hear 'em.
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Crash Monster
Snipers Anonymous
629
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Posted - 2013.06.16 17:38:00 -
[2] - Quote
I like the idea of tracking known team killing and lack of activity. Even if only to show up on a players overview so that they can "name and shame" themselves if people bother to check. |
Crash Monster
Snipers Anonymous
637
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Posted - 2013.06.16 23:10:00 -
[3] - Quote
Any other ideas out there? I know it's easier to complain than think on your own but it's not THAT hard to do... |
Crash Monster
Snipers Anonymous
637
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Posted - 2013.06.16 23:30:00 -
[4] - Quote
Roo, some things are relatively easy to do... tracking a few stats or allowing a player to gather resources don't necessarily involve graphics, complex computation, etc.
Free your mind. |
Crash Monster
Snipers Anonymous
637
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Posted - 2013.06.16 23:56:00 -
[5] - Quote
Baal Roo wrote:Speculating and imagining other crap that we wish they would do is a bit pointless isn't it?
It was fun to talk about stuff like this a year ago, but at this point it just seems like it candy coats the bigger problems the game faces to act as if this sort of conversation has any real merit here on these forums.
You might be right. However, I'm not going to buy into any expectations so I won't be let down.
Besides, IRL, as a software guy, one my my particular skills is looking for key items that either drive better ideas or simplify what was previously a complex problem -- just about the only way to inject speed into an existing project (assuming it has the ability to adjust at all).
I'm not expecting to have any impact but it's hard for me not to throw ideas out. |
Crash Monster
Snipers Anonymous
649
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Posted - 2013.06.17 20:25:00 -
[6] - Quote
Mobius Wyvern wrote: Why have some kind of artificial linking system when everything you mentioned about interaction between the two will be commonplace within the next year or so?
I don't think it's "artificial" as us immortals would certainly have time to be a pilot and a mercenary over the course of our careers. If you live forever you have to mix things up!
Why not let people play both games and interact between them? |
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