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Fearless Speech
Villore Sec Ops Gallente Federation
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Posted - 2013.06.17 15:00:00 -
[1] - Quote
In MAG, we could team-kill redline / MCC equivalent snipers. This often solved the problem. Equiping a sniper rifle makes you vulnerable to friendly fire in all game modes. Problem solved.
Or, make a decent FPS and take them out all together. Snipers DO NOT help their teams. For every froum hero sniper who thinks they are winning the game with their "intel" and "tactical support" you're not. You are deluding yourself. Maybe in the entire community there are one or two such demi gods, but no, you're not. You just aren't. You are a waste of space and should be ashamed. Let me knife you when I know you're being terrible or get in the fight where you can actually help. And give us real ranges on our weapons. Muskets can fire further than current Dust ARs (not as accurately, but further all the same). Make me acocunt for drop and drift and all that, but use real bullet distances or write a SUPER convincing fluff piece about why they wont travel more than 100 yards. |
Fearless Speech
Villore Sec Ops Gallente Federation
0
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Posted - 2013.06.17 15:43:00 -
[2] - Quote
ER-Bullitt wrote:Fearless Speech wrote:In MAG, we could team-kill redline / MCC equivalent snipers. This often solved the problem. Equiping a sniper rifle makes you vulnerable to friendly fire in all game modes. Problem solved.
Or, make a decent FPS and take them out all together. Snipers DO NOT help their teams. For every froum hero sniper who thinks they are winning the game with their "intel" and "tactical support" you're not. You are deluding yourself. Maybe in the entire community there are one or two such demi gods, but no, you're not. You just aren't. You are a waste of space and should be ashamed. Let me knife you when I know you're being terrible or get in the fight where you can actually help. And give us real ranges on our weapons. Muskets can fire further than current Dust ARs (not as accurately, but further all the same). Make me acocunt for drop and drift and all that, but use real bullet distances or write a SUPER convincing fluff piece about why they wont travel more than 100 yards. Your post is full of fail. You know nothing and again what is up with you forum warriors (yes I am pointing at you Fearless Speech) who make up statistics like its your job? Do you have a spreadsheet with all the snipers in this game to provide evidence of your "one or two demigod" claim? Who are these demi-gods, and is there a website where I can sign up to worship them? I have locked down entire sections of a map, covered a panel and prevented several hack attempts, provided an elevated uplink with nanohives for my teammates to spawn in, called out tanks and infantry movement, went 22-1 kdr (1 death came from me suiciding out of my nest fitting after I landed MY dropship that I called in to get there), top in war points, victory... yet I am not helping my team? effing tool
Then maybe you're the one good one. Congrats. You are not worth the drain on the community the rest of the snipers present. I don't need to "make up statisitcs" to state that MOST snipers are USELESS. Everyone knows this. This is why most peopel don't rage that mucha bout enemey snipers: we know they aren't helping their teams. If your'e doing so well, you won't get team killed, you aren't impacted by this change. |
Fearless Speech
Villore Sec Ops Gallente Federation
0
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Posted - 2013.06.17 15:52:00 -
[3] - Quote
DUST Fiend wrote:stlcarlos989 wrote:Because the SP costs of "adapting" are ridiculous, not all of us have 10mil+ SP. Short on time? Short on skill? Purchase AUR today!
Please remember suicide in public areas is strictly prohibited. |
Fearless Speech
Villore Sec Ops Gallente Federation
0
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Posted - 2013.06.17 16:52:00 -
[4] - Quote
ER-Bullitt wrote:Fearless Speech wrote: Then maybe you're the one good one. Congrats. You are not worth the drain on the community the rest of the snipers present. I don't need to "make up statisitcs" to state that MOST snipers are USELESS. Everyone knows this. This is why most peopel don't rage that mucha bout enemey snipers: we know they aren't helping their teams. If your'e doing so well, you won't get team killed, you aren't impacted by this change.
EDIT: Or we can make it 100% Fair. All targets behind redline are freindly-fire eligible. Then its not just sniper terribads getting offed.
You kind of contradict yourself in this post. If redline snipers are useless, nobody rages about them and they arent helping their team that is a good thing if you are on the team opposing them right?... so why the need for redline team killing? In a random pub match, there would be equal chances of these so-called useless snipers being on both sides. You honestly think by adding a team killing element in the red line it would help this game progress? Do you know how much griefing would take place in this game if that were to happen? Friendly Fire is active in PC battles to add an element of difficulty. This works primarily because PC is run by a group of people who are out to win without the worry of griefing. Awox'ing aside, it works there... but definetley would not work in a random pub matches. Human nature and anonymity are the cause, some people just want to watch the world burn. People do rage about getting sniped. I would venture a guess that THE MOST rage comes from being killed by a sniper (aside from DTAC QQ) at least from my personal observations. Why? Because they are difficult to counter unless you have a good sniper on your team or other strategies in place to take them out. I am not surprised by these types of post, when people cant figure out how to counter something they generally scream nerf.
Snipers are often useless on both teams, therefore I want to kill the ones on my team. I want red dots to kill their terribads as well so overall match quality will go up. And griefing was nearly non existant in MAG due to a built in five friendly kills in x time = kick feature. Red line & MCC snipers get knifed by their own team enough, the community will have voted and done. They'll stop being terribads. OR, you're right, no one minds them and no one will kill them and ... nothing changes no harm no foul. Pretty much the only way you get killed by a sniper is to get head shot, and honestly, if I'm on the move from cover to cover and you head shot me, hey man nice shot. Or if you're an aggressive sniper, come around a corner and head shot me... hey man nice shot. If you're that useless dude who is camped up in your red line taking pot shots at the near objective "defending" it, the rage is so much more about how I know one day you'll be on my team and just as useless. Snipers, in particular (though plenty of AR heros are this way) are obsessive over thier K/D in an objective based game (dom/sab, A is obvs different) so a few freindly kills dropping this to make them move up will be pretty motivating.
I admit to you that snipers can have a valuable tactical role. That role, however, is rarely actually played by bludedot snipers, and the number of snipers way out numbers the useful number of peopel in that role. More over, a heavy AR hero standing on the objective is just as / more effective.
In organized corp play, yes one or two can be a game changer, but people aren't going to be knifing their hommies in a corp match. In pub, which, given the stat of PC right now, is what most players play most of the time, you know snipers are by and large lowering match quality and I'm sure you've met at least one red line camper you desperately wished you could knife. And I didn't say anything about reducing their capacity/damage/etc, jsut let me be able to kill them.
As to the countering difficulty, i think both snipers and non-snipers would massively benefit from more realistic bullet behavior (as I mentioned in my first post). Let a pinned down AR unit burn up ammo peppering a sniper (innacurately with low impact at range, but even modern assualt riffles can fire in excess of 800m with at least a degree of knowing where the round is going) to make him move off. The sniper still "tactically impacts" since he made them waste amo. And a draw distance greater than 300m would let you guys feel even more useful right? |
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