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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
173
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Posted - 2013.06.15 10:18:00 -
[1] - Quote
I'm talking about the the one in Line Harvest especially.
- There is no way to go there, only with a DS.
- We have no mortar like weapon to prevent roof abusing.
- We can't destroy the enviroments.
I love the vertical design, it change our perspective but only where everybody can play in vertical maps. I mean, there should be more option to reach high places or a way to attack them without reaching them.
A good example of vertical design is the big structure that there is sometime, in Manus Peak on point Bravo. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
174
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Posted - 2013.06.16 07:10:00 -
[2] - Quote
Thank you.
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
178
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Posted - 2013.06.17 09:41:00 -
[3] - Quote
This can help, it's not beautiful to see but it's better than a ladder. Also, some buildings are not so high, they should have a stairway inside |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
187
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Posted - 2013.06.18 09:26:00 -
[4] - Quote
In the description of drop uplinks it's written that it's an extremely dolorous process so they can't be used to warp unless you commit suicide. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
246
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Posted - 2013.07.04 14:26:00 -
[5] - Quote
I had an idea, why not little orbitals/tactical strikes?
For example:
P1 & P2 are in a squad P1 >>>250 wp P2>>>250 wp Total 500 wp Off Map Support >>> tactical rocket (1) >>>>>>>>>>>>>>>> orbital strike (0) Map Enjoy the explosion
Later
P1>>>1250 wp P2>>> 1250 wp total 2500 wp Off Map Support >>> tactical rocket (4) >>>>>>>>>>>>>>>> orbital strike (0) } because the have already used 500 wp for the 1st tactical rocket
Then
P1>>>1500 wp P2>>> 1500 wp total 3000 wp Off Map Support >>> tactical rocket (5) >>>>>>>>>>>>>>>> precision strike (1)
In this way you can choose to have a tactical advantage before having the wp needed for a orbital strike, of course the power of the different strikes should be scaled, the tactical rocket in this example should do 1/5 damage of an orbital, it can be good to clear a rooftop, but not to blast a wide area. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
358
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Posted - 2013.07.26 13:41:00 -
[6] - Quote
I'm coming back after a match today because i think that the rooftop of the megatowers in various map is a supreme tactical advantage, i'm suggesting to make the top of the megatower not walkable, it turns match from enjoyable to boring. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
401
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Posted - 2013.08.08 22:55:00 -
[7] - Quote
Snipers are a temporary problem, you can go there with a DS, the problem is when AV guys camp roofs. Roofs need access, better if multiple access. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
543
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Posted - 2013.09.04 10:55:00 -
[8] - Quote
Great job with the new maps and outposts, this is the kind of vertical design and interior design that i like, less ladders and more stairways. Thanks CCP LogicLoop and Team Knee 101 |
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