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Eurydice Itzhak
Militaires Sans Jeux
72
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Posted - 2013.06.15 09:36:00 -
[1] - Quote
Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal.
>feel that the balance of power isslightly skewed in favor of vehicles atm.
Stopped reading.
Get more than 5 skillpoints, join a corp, try PC.
shhhh. no more tears. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:07:00 -
[2] - Quote
Aeon Amadi wrote:Eurydice Itzhak wrote:Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. >feel that the balance of power isslightly skewed in favor of vehicles atm. Stopped reading. Get more than 5 skillpoints, join a corp, try PC. shhhh. no more tears. 12,000,000 and not in a corporation because PFBHz closed. Try again. Read the post and constructively disagree or STFU. Its that simple.
So in your time in PC, did you see an overwhelming amount of HAVs? Did you see corps get destroyed by them?
There's nothing to "constructively" disagree on. You haven't properly evaluated your experiences and you need to rethink your position and try posting again later. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:22:00 -
[3] - Quote
Aeon Amadi wrote:
No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the situation logically and with sound reasoning, the responses lack any substance. Stating that somethingis balanced doesnt convince me and I know, genuinely, that the only reason theres any dispute is because there isnt any alternative to what was provided.
Lets say we remove Forge/Rails righ now, no dispute about it. What are we left with as far as AV? Now, would you trust whats left to get the job done or would you say there needs to be other alternatives?
Swarms/AV nades are plenty effective vs Gallente tanks and Caldari tanks are weak enough to where Swarms would be fine.
So as far as removing those weapons and HAVs being balanced, yes. LAVs would run amuck and DSs would be viable.
But you never answered my question. How many tanks do you see in PC? Next to none? (Because AV too stronk.) |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:47:00 -
[4] - Quote
Aeon Amadi wrote:Eurydice Itzhak wrote:Aeon Amadi wrote:
No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the situation logically and with sound reasoning, the responses lack any substance. Stating that somethingis balanced doesnt convince me and I know, genuinely, that the only reason theres any dispute is because there isnt any alternative to what was provided.
Lets say we remove Forge/Rails righ now, no dispute about it. What are we left with as far as AV? Now, would you trust whats left to get the job done or would you say there needs to be other alternatives?
Swarms/AV nades are plenty effective vs Gallente tanks and Caldari tanks are weak enough to where Swarms would be fine. So as far as removing those weapons and HAVs being balanced, yes. LAVs would run amuck and DSs would be viable. But you never answered my question. How many tanks do you see in PC? Next to none? (Because AV too stronk.) I dont think its because AV is too strong, I feel that its far more effective to run Infantry and use the equipment provided. Its easier to travel from place to placeby having drop uplinks set up en masse around objectives. Its easier to win by objective superiority than to put vehicles on the field and play point defense. If AV werent as effective, youd see a lot more because players use what works and if an HAV is a better alternative to a Caldari Logi with a Duvolle Tac, theyll use it. This isnot to say that AV is too powerful, but that is more practical and efficient on time to be able to react quickly.
And you are right. 100% correct as a whole. But that one phrase is also 100% correct.
"I feel that its far more effective to run Infantry"
If Infantry is clearly on top from a meta perspective (let alone from a rock paper scissor perspective, in which we also lose) why would we even begin to discuss taking power away from vehicles?
I understand you're mostly on about power creep for the two weapons and while its all a numbers game, it is easy to contain because CCP also has "resistances" to work with.
We wont ever end up in the predicament WoW is in. You hit the boss for 20 million damage! Ragnaros laughs with his Five hundred trillion remaining HP. |
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