This is me being serious. What is shown below is simply a reminder of your inefficiencies.
For players, this game is close to being as unstable as those bad days in the New York Stock Exchange. You don't seem to understand that the current level of game development at your offices is downright mediocre. Regardless of any potential limitations your staff may be facing, it doesn't change the fact that these were allowed to occur:
*Framerate issues are still present after 1 year. Other FPS games should have overcome this in a shorter timeframe with the current staff they have.
*Responsiveness to resolving key issues is one of the longest (if not the worst) in game development, usually being 3-5 months, doing improper tweaking, and then producing additional problems. See Examples:
-Dropship missiles too strong? After 5 months of terror, damage is lowered AND its splash radius.
-Lasers are too strong? "Let's wait 4-5 months to tweak their damage values."
-HMGs are still good? "Let's further lower the damage and see what happens, heavy class is supposed to be point defense right?"
-Marauder tanks are not finished? "Let's remove them entirely for now and put in place Enforcer tanks, their lower Health\CPU\PG makes sense" (later on a health buff had to be implemented... and now LAVs are a true murder taxi)
-DS3 aiming was fine but then... "We feel that further tweaks may be necessary to controls to give our players a better experience." (Uprising finally launches, along with one of worst control systems in recent months of gaming. These changes were never reverted to Chromosome settings and a fix is not coming anytime soon as usual.)
There's probably more to note, but I'll leave it there. Now here's the stuff that Dust is lacking:
*Various (FUN and strategic) game modes.
*An
aggressive style gameplay.
*Better maneuverability when traversing the area (seriously, I can't climb over some crates or mover metal railings.
*Diverse map layouts; we're still fighting in the middle of nowhere on very familiar surroundings. When can we fight to secure a city or large facilities? (Not talking about FW districts)
*Weapon customization. Currently there's none and it was supposed to be a high priority.
*Interactive environment. We only have installations... where are the lock mechanisms for opening/closing gates, a protective shielding over a strategic location, hidden loot around the map (I thought Dust was an MMO), and what about environmental hazards (traps) that can be activated by a player?
Ok, I feel a little tired so I'll take a small break and post more a bit later xP