|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Forlorn Destrier
Bullet Cluster
1034
|
Posted - 2013.06.28 16:42:00 -
[1] - Quote
meri jin wrote:...without destroying the already existing things.
I have read a lot of demands for a double SP weekend, and IGÇÖm asking you to consider this Suggestion. Please. These weekends will only serve the most active players, casual players wonGÇÖt find simply the time to benefit from this event, and will lose even more on the GÇ£SP warGÇ¥, the gap will only grow bigger. But, I have a suggestion for you dear CCP if you ever like to plan something. Here are some point where both the hard core and casual gamer will find profit:
a) A double/triple passive SP weekend b) You just give us a amount for example 50000 SP. (easiest way) c) A weekend with multiplayer on active and passive sp. Like *1.1/*1.5 d) And this is my most favorite way. Sadly it requests some work from your side. You will need to imply a new column in your oracle database tables ;). Static Bonus SP! How does it sound? Let me explain. At the end of every match, we get some SP somehow based on the WP we just earn, and we get the most SP from the Bonus SP which restore themselves every week. Now there will be another column, a static SP amount, which you gave us. This SP donGÇÖt refill after a time, only if you gave them to us. Like: GÇ£sorry for this extended down time, the cleaning woman somehow washed the serversGǪGÇ¥ If this SP value is depleted, well than thatGÇÖs it no more SP from this source. This way we still have to earn the "sorry/event" SP but they donGÇÖt GÇ£run away/time outGÇ¥ they can even stack. I would call them the real GÇ£bonus SPGÇ¥ and the other ones GÇ£weekly SPGÇ¥. If the active skillbooster should impact on the new and static bonus SP is for you to decide, but I guess no?
Talking about active skillboosters, I have an idea how to add a casual skillbooster. This skillboster would use the new column I described in point d). Buying and injecting this skillbooster would refill this column and start a cooldown like one day, 3 days, 7 days and 30 days. Depending on the size of the booster. The cool down is used for not boosting this new column in to oblivion and using the other active skillboosters. This way you still need to earn the new SP, but without them timing out. Of course the new boosters canGÇÖt give you potentially as many SP as the existing right now. Right?
As it is right now, I can never predict if I can put an active skillbooster to use. Not even the 3 Days, because I canGÇÖt plan the 3 days ahead. Maybe other have the same problem?
So what do you guys think about this? Please like if you like and more important, join the conversation.
I am opposed to "closing the gap". I feel this is unrealistic. Think long term - when this game is out for a year, you will have people with massive advantages in SP gain - the idea of closing the gap will really reduce the rewards for long term players.
To everyone: quit trying to balance the war - it's a war and people are at disadvanges - BECAUSE IT'S A WAR.
|
Forlorn Destrier
Bullet Cluster
1034
|
Posted - 2013.06.28 16:58:00 -
[2] - Quote
Daedric Lothar wrote:Forlorn Destrier wrote: I am opposed to "closing the gap". I feel this is unrealistic. Think long term - when this game is out for a year, you will have people with massive advantages in SP gain - the idea of closing the gap will really reduce the rewards for long term players.
To everyone: quit trying to balance the war - it's a war and people are at disadvanges - BECAUSE IT'S A WAR.
However... just because we are not playing our Dust merc, does not mean our guy is gone. In EVE, you gain skills while you are logged in or not logged in, all skill gain is the same. However since this is an FPS, there is active skill gain and the OP is just trying to balance "Casual" play vs "Hardcore" play. There does indeed need to be a balance or you will be having "A WAR" all by yourself when all the casuals switch games.
You earn SP as a reward for paying money or for playing the game and buying PLEX. Neither of these happen in Dust, so the comparison is apples to oranges.
As for balance, I respectively disagree. Even in Eve, your newer players will be lower than vets. So even if we did take your analogy as apples to apples, it still doesn't make sense. |
Forlorn Destrier
Bullet Cluster
1034
|
Posted - 2013.06.28 17:01:00 -
[3] - Quote
meri jin wrote:@Forlorn Destrier
You seems not to understand my friend. Let me explain it one more time:
For example, just for example
You would earn about EXTRA 200k of SP on the 3*SP weekend. Because its a event. Now, just imagine, you have one bar, this bar cant be filled other than by CCP in my original idea. Now we don't get the 3*SP weekends, instate CCP as cool as they are, just feel up the eventbar with 200k SP. You still need to earn them, but this SP not timeout at last not in one weekend.
As you do matches, you should imagine it like this:
SP gain = Normal SP + (2*Normal) You gain the SP from the brackets as long as there are SP in your eventbat.
I am opposed to the idea of "closing the gap" between newer players and veteran players, and it is neither logical nor practical. My dispute is not with the mecahics of the idea (which I appreciate you put a lot of time to develop). I disagree with the underlying premise and reason you felt this is necessary. |
Forlorn Destrier
Bullet Cluster
1034
|
Posted - 2013.06.28 17:48:00 -
[4] - Quote
Daedric Lothar wrote:Forlorn Destrier wrote: You earn SP as a reward for paying money or for playing the game and buying PLEX. Neither of these happen in Dust, so the comparison is apples to oranges.
As for balance, I respectively disagree. Even in Eve, your newer players will be lower than vets. So even if we did take your analogy as apples to apples, it still doesn't make sense.
You are perfectly right, I hear you loud and clear..... CCP should sell SP, $20 for like 500,000 SP. Apples and oranges, the fact is that EVE doesn't have the problem Dust does, and that is that some of us have to work, and have kids and wives and grass to mow and picnic tables to build and church functions and charities and cars to wash and wax.. While other people can sit in their dark room all day playing Dust while eating cheetos. The point is that Dust has a problem, and that problem is the Hardcore player. There needs to be a casual solution. The idea doesn't take away from Active or Passive Boosters, infact it would make Active and Passive boosters even more awesome because instead of like 2x SP, you would get like 4X SP. And so it may encourage people to buy Active or Passive boosters whenever there is an event to take advantage of the boosted SP for casuals. [Edit]: See, there is a compromise, You have more time then me. I have more money then you. Its a win win.
Well here is another flaw in your logic.
Casual Eve players have 1 account, an earn SP for one toon. Hardcore Eve players have multiple accounts. The gap still exists (albeit a gap of a different nature than Dust's gap).
Bottom line: you can't fix everything (even if I were to agree it's broken, which I don't). The hardcore players should be rewarded for being hardcore. CCP's goal is to make money. If you don't reward the people most likely spend money, then they are the ones that go away, and now you aren't making "ISK" in the real world. CCP is a business - businesses make money. Don't take rewards away from players who are the reason the game stays alive. That is what people as asking to do ultimately - "I have less and want more, so take it from the guy who has more instead of me doing something to make more myself".
If you can't/don't play often, there no reason you should be rewarded for it by making the competition weaker.
And let me clarify - I am a casual player. |
Forlorn Destrier
Bullet Cluster
1035
|
Posted - 2013.06.28 19:42:00 -
[5] - Quote
meri jin wrote:Oso Peresoso wrote:passive SP is passive. How is making passive SP on weekends anything but completely pointless? What you're really just saying is to increase the passive SP period. Also, I don't see what giving out more SP does to attract casual players. well, there seems to be a lot of things which you don't see ... @Forlorn Destrier My Idea will make the game more casual friendly, not hardcore unfriendly. You should read the whole topic. I try to explain it several times. With my suggestion the points still needs to be earned.
I did and I disagree with your suggestion and logic. Not sure why you are not accepting that I disagree. You can't get everyone to agree with you, sir. |
|
|
|