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Deluxe Edition
TeamPlayers EoN.
392
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Posted - 2013.06.14 04:39:00 -
[1] - Quote
I'm lazy, many arguements for and against it here: https://forums.dust514.com/default.aspx?g=posts&t=87013&p=9
My Arguement:
jenza aranda wrote:no more respecs.
Tell me, why do you believe we shouldn't have any more respecs? Do you belive if a player wanted to be a minmitar heavy they should of spent all of uprising 1.1 afking in the MCC and leaving all their skill points unallocated? DO you believe armor assaults should of used gimp suites throughout this build because CCP hasn't released all the armor modules yet? Do you believe all scout players should of done the same as heavies and left everything unallocated if they wanted to be caladari or amarr?
Look at all the very basic suits and weapons in this game that are missing! I'm all for living with your choices, however for many players they havn't been presented with one! According to the devs many of the AR's are actually just placeholders for other racial weapons thatt would be coming out soontm, does that mean if I specced into that weapon will I be able to use it once they release those recial variants?
We may be in full release but most of our suits, armor, modules, equipment, and even our skill bonuses and multipliers are still in beta and are subject to huge changes into how they behave. If CCP chooses to not release any more respecs the reason is simple, they are trying to squeeze more revenues from boosters and aur gear as people try to change into the role that they always intended to be, but never had the option to do it.
TLDR: Before CCP can go into no more respecs they need to have all the basic skills and items in the game and balanced to the point where only minor tweaking is required. |
XeroTheBigBoss
TeamPlayers EoN.
450
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Posted - 2013.06.14 04:53:00 -
[2] - Quote
The problem with CCP is they do not prioritize. Stop panicking, calm down. Square everything out 1 by 1. Finish off the respects that you were supposed to do weeks ago. It shouldn't be too hard you guys done did it once. Than work on some problems, ask the community. Make a poll, let's get some problems fixed starting with the late respecs. |
Maken Tosch
DUST University Ivy League
2683
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Posted - 2013.06.14 05:27:00 -
[3] - Quote
Other than the respecs that are on queue since last month, there should be no more respecs. Neither free nor for sale. |
TheUltimateG
TeamPlayers EoN.
0
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Posted - 2013.06.14 05:57:00 -
[4] - Quote
I agree with Deluxe, respec is needed when they add the missing suits, mods, etc...... |
TheUltimateG
TeamPlayers EoN.
0
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Posted - 2013.06.14 06:04:00 -
[5] - Quote
Maken Tosch wrote:Other than the respecs that are on queue since last month, there should be no more respecs. Neither free nor for sale.
Whats wrong with a respec every 90 days or so for AUR? I dont see a problem with a paid respec as long as there is a limit to how often it can be purchased and used.
Also, don't you find it a lil bit jacked up that they advertise weapons to be one thing, you spec into it only for them to change the weapon later. *cough* Assault Rifle *cough*. If i was speced into a weapon/vehicle/suit and then they nerfed it i would be a bit pissed and askin for a respec then as well. |
Laurent Cazaderon
What The French CRONOS.
1565
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Posted - 2013.06.14 07:59:00 -
[6] - Quote
Copy pasting from another thread
There are 2 sides to skill respecing :
1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field.
Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis).
Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy.
So, i dont believe in an all-out respec when you want system.
2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there.
For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played.
In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice.
But those respec should be limited to those dedicated skills only.
Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released.
Bottom line, i'd believe in an hybrid system.
A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
396
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Posted - 2013.06.14 09:14:00 -
[7] - Quote
I'd normally feel the same as Caz here regarding respecs, but let's be honest here. The gear balance well.....isn't. And the sands have by no means stopped shifting, I'm sure this won't be the last time we see stat changes to both weapons, dropsuits, and vehicles - and often these don't end up anywhere near where we as a community would like them. With such a large degree of inconsistency, I'm personally much more open minded about semi-frequent respecs, Perhaps once a quarter or once a month - even if there was an associated aurum cost.
When you think about it - nothing we love is sacred right now. No matter what we invest in, there is no guarantee it's going to behave the same way tomorrow, and just from a customer service perspective if the gunplay meta is going to see-saw so wildly for the next several months at least as the development process (hopefully) improves, everything about locking people into gear they're unhappy with screams "unfun".
Ultimately, skill point selections need to be meaningful - but in the meantime, I'm feeling much more Antoinette about this - I say let the people have their respecs each time there's a major shift. Is anyone really feeling like we're well out of beta mode anyways?
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Zatara Rought
TeamPlayers EoN.
214
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Posted - 2013.06.14 09:53:00 -
[8] - Quote
To answer you're question. No. Way 2 many ******* bugs...I spent the last 5 minutes of a PC match tonight stuck on terrain. Not like velcro mountain, not the quicksand feel, stuck. I couldn't ******* move for 5 minutes of the match.
I would welcome a respec.
Edit. apologies if my language detracts from the efficacy of my posts intent. |
Zatara Rought
TeamPlayers EoN.
214
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Posted - 2013.06.14 09:56:00 -
[9] - Quote
Maken Tosch wrote:Other than the respecs that are on queue since last month, there should be no more respecs. Neither free nor for sale.
Yeah cause **** people that didn't realize they could have stayed caldari logi and still managed to fit their desired equipment because of a stealth bonus that reduces cpu of proto nanohives right? Yeah I'll just wait another 2.5 mill sp (roughly 3 months without boosters) to make up for ccp's fuckup. |
Draka Marintu
TeamPlayers EoN.
31
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Posted - 2013.06.14 12:52:00 -
[10] - Quote
I've been nothing but pure heavy since the last build and would like a chance to try the new racial suits I really hope ccp gives me the chance to try them without having to wait |
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Maken Tosch
DUST University Ivy League
2684
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Posted - 2013.06.14 13:03:00 -
[11] - Quote
Zatara Rought wrote:Maken Tosch wrote:Other than the respecs that are on queue since last month, there should be no more respecs. Neither free nor for sale. Yeah cause **** people that didn't realize they could have stayed caldari logi and still managed to fit their desired equipment because of a stealth bonus that reduces cpu of proto nanohives right? Yeah I'll just wait another 2.5 mill sp (roughly 3 months without boosters) to make up for ccp's failure to inform.
I'll hop into my shuttle and travel to the Eve gate. When I get there, I'll play the world's smallest violin. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
437
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Posted - 2013.06.14 13:05:00 -
[12] - Quote
Laurent Cazaderon wrote:Copy pasting from another thread There are 2 sides to skill respecing : 1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field. Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis). Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy. So, i dont believe in an all-out respec when you want system. 2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there. For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played. In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice. But those respec should be limited to those dedicated skills only. Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released. Bottom line, i'd believe in an hybrid system. A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes.
I agree with this. Now I can argue and be convinced that the 'optional' part be omitted, but that would be when all the BASIC stuff is available. I would assume over time new weapons and gear would become available, and thus would require people to get more SP to get them, but as it currently stands, all of the BASE items are simply not in the game. I would say to prioritize the current players who have yet to get their respecs (come on its honestly sad that 70% of players got their promised respect, while some others haven't... that's just not acceptable especially given the lapse in time)
Next, simply unallocated everyone WHEN the new suits are released. The smart play would be to release them all at the same time, get them all in the game, and just have 1 more mass unallocation and be done with it.
Sure this could be revisited down the road as a way to increase revenue if that were needed. I don't think there's any argument that people would pay for the ability to respec down the road.
but PLEASE give those who have been waiting over a month already their respecs and simply make the promise that when the new suits are released just unallocated everyone across the board. Ive yet to hear anyone that dislikes allocating their SP |
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