
Laurent Cazaderon
What The French CRONOS.
1565
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Posted - 2013.06.14 07:59:00 -
[1] - Quote
Copy pasting from another thread
There are 2 sides to skill respecing :
1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field.
Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis).
Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy.
So, i dont believe in an all-out respec when you want system.
2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there.
For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played.
In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice.
But those respec should be limited to those dedicated skills only.
Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released.
Bottom line, i'd believe in an hybrid system.
A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles).
Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes. |