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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
361
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Posted - 2013.06.14 03:54:00 -
[1] - Quote
Is bad and needs to go.
Make CRUs, Drop Uplinks and mCRUs more important, remove the ability to spawn on objectives. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
362
|
Posted - 2013.06.14 06:36:00 -
[2] - Quote
Mobius Wyvern wrote:Alaika Arbosa wrote:Is bad and needs to go.
Make CRUs, Drop Uplinks and mCRUs more important, remove the ability to spawn on objectives. 100% Planetside 2 used to have spawn rooms right near the capture objectives, and it meant that you could just spam out of the spawn room with shotguns and contest the point forever. Moving the spawn rooms away was one of the few things they did right. Getting to the objective and starting the hack only to have a shotgunner spawn right outside and one-shot you is kinda crappy. Once you've hacked the CRU near the objective, you should be in the clear.
GEK-38's to the back of your head stop the hack PDQ too |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
363
|
Posted - 2013.06.14 18:04:00 -
[3] - Quote
This simple change will go a long way towards improving gameplay. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
723
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Posted - 2013.07.24 14:41:00 -
[4] - Quote
Yay for "completing the hack" only to be killed by some shithead who spawned on the objective and killed you as the last bar filled up.
I doubt that it would be hard to flip a switch and kill objective spawning. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
728
|
Posted - 2013.07.24 16:58:00 -
[5] - Quote
Revelations 514 wrote:im good with this. Makes defending actually important. Makes Scouts more viable imo as they can actually use their speed more. Also makes using LAV's for transports more fulfilling and a more dynamic battleground in general.
Quick question though, what happens when a new tactic emerges to destroy every CRU? Only drop uplinks and MCC spawn at that point? Might make players more resistant to losing the redline which is something I would like to get rid of.
Maybe new CRU's drop in after one is destroyed? On a timer perhaps, such as 5 min after a CRU is destroyed one is randomly dropped? Just thinking out loud. Then maybe we could do this and get rid of the red line.
PC would be different. Ideally once we can use our WP to place installations tactically, PC would not randomly respawn CRU's, you would use your WP to purchase them.
Killing CRUs isn't a new tactic, though it would make a nice segue to allowing us to spend WP on CRUs.
Test it with just CRUs, then as data accumulates and we see how the system handles us placing our own ****, open up the rest of the installations. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
728
|
Posted - 2013.07.24 16:59:00 -
[6] - Quote
Cosgar wrote:+1 Also, Uplinks need to be fixed so that they're not so damn obvious on the scanner.
Very true, while I enjoy the ease of spotting them so I can camp them, I hate that the reds can do the same. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
744
|
Posted - 2013.07.25 19:07:00 -
[7] - Quote
So, CCP when are you going to incentivize Defensive play by removing the ability to spawn on objectives?
Do you enjoying watching the blue blob roam until they're all stacked on the redline under the enemy MCC and at the enemy footspawn? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
793
|
Posted - 2013.07.30 00:38:00 -
[8] - Quote
lithkul devant wrote:Alright, for this to work, I think each objective should have 3-4 spawn rooms which you can't be killed in and can not shoot out of similar to planetside two, these rooms also can not be destroyed, once you leave these rooms you can not enter back into them. Also all damage is reduced to 0 for two seconds after leaving such a room. This allows for players to not be heavily camped, that the enemy will not know which one they will exit from, and so that a logi does not decide to mine all the doors to get some easy kills.
This would allow for spawns to be placed around 100m away from the spawn point, yet give the defenders an advantage in a way, yet allow for the attackers to get to the objective and hold it effectively. This would also make the CRU's just as vital as they ever were yet have people not want to just nuke them on sight I think.
IDK, I think if this were to be implemented, if they added "spawn rooms", they should just add one CRU per Objective on the map.
Personally though, I'd just say HTFU, SIUB and hoof it from the nearest Drop Uplink or Foot/MCC spawn (if your team didn't hold one of the currently available CRUs on the map). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
793
|
Posted - 2013.07.30 02:15:00 -
[9] - Quote
Cross Atu wrote:Some sort of spawns which cannot be destroyed need to be maintained to prevent even more redlining. That being said having them separated from the null cannons seems fine (especially once uplinks are fixed so they don't show up everywhere for no good reason).
It's also worth noting that even now in current game state getting hacks off on a properly cleared objective without getting shot isn't that hard. Part 1, run with a squad who will actually use teamwork and over you. Part 2, level up your hacking skills. The above works even better if you have a support logi designated to hack and running a codebreaker or two. The spawning system could be polished, but that doesn't mean players should neglect using the tools that are already available within the game.
0.02 ISK Cross
Sorry, though I have to disagree that some sort of indestructible spawn needs to be added. I've spent most of my FPS experience playing a game where the only indestructible spawns were the foot spawns, I will admit redlining there was absolutely ridiculous. However, we've got mCRUs and Dropships, not to mention the existence of Drop Uplinks. I believe that these would make things much less oppressive if the only available spawns were the foot spawns and CRUs (and of course the MCC).
I will however totally agree with your second point regarding hacking. |
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