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Azri Sarum
843 Boot Camp
34
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Posted - 2013.06.19 20:06:00 -
[1] - Quote
Thanks for taking the time to make those. Especially the visuals. Nothing aids a discussion better than something that gets all parties on the same page.
Some of the strongest suggestions (imo)
- Unifying grenades and equipment - Treating grenades special is fine, but its not that important for all classes. Logi in particular would jump for joy for being able to have some other piece of equipment keyed up for instant use. I think it also opens up the door for some more unique fits. Have an assault with two equipment slots. They can do grenade / hive like they do now, or they could do double grenades, or forgo grenades and do hive uplink. That sounds like a win for everyone.
- Equipment management bar (i too have an unhealthy dislike for the radial menu of doom). Having your equipment on screen at all times would be priceless (do i have any hives left or can i just not select them with this radial menu...) and being able to select any of it for instant use would be perfect.
- Hud health bar relocation / squad info - it moves health to a better location (keeping it in your field of view) while at the same time creating the room for a squad status panel (love the squad wp counter - guesswork = bad)
- Optimize neocom/map for speedy load - how slow these are to load is just silly. I should be able to open the map in a split second, see where the baddies are, and close it, all without standing around for 20 seconds waiting to get sniped.
Plenty more excellent suggestions but those were my favorites.
I did want to bring up your placement of the target stats (shield, suit, etc). The problem with the current one is that its location is out of the way (bottom middle/left) and so you don't see the stats while your trying to get your crosshairs on a target. Have you considered moving the stats somewhere closer to the crosshairs? Perhaps an info block to the left of the crosshairs.
Take it a step further than just stats though. If i was designing a battle support hud i would have it show the stats and then call out dangers / weaknesses. For example, i target someone and their stats show up. Their shields get highlighted and it calls my attention to their 600 shields, their armor is highlighted in a different color and i see how little they have. Noticing that i adjust my tactics and pull out a flux.
Different scenario the stats come up and it highlights their weapon as a shotgun and their speed as wicked fast. Good to know, time to backpeddle.
Theres lots of things it could show. Dangerous targets (3+ kill streek) should get a nice warning indicator mid screen above the crosshairs.
I guess right now I just feel information starved. The info is there, its just not where we need it, or sometimes even shown at all. |
Azri Sarum
843 Boot Camp
35
|
Posted - 2013.06.19 22:01:00 -
[2] - Quote
I see what your saying for the snipers, when you're looking for a head you don't want anything right over the target. Its something that will require some testing for sure.
The positioning i was thinking would be outside your health ring, outside the effects tabs. That should be far enough away to keep it from covering anything vital and yet keep it closer to your field of view.
Thinking about it some more, your role almost dictates your prefered location. If you go close range with a shotgun, you are aiming for faster run and gun gameplay. Get in, blast someone down and get out. You would probably only want minimal stats and closer to center would be fine, you don't have precise aiming. An AR role is mid range, more tactical, more precise. That role would probably want stats where I suggested, mid left or right, perhaps more detailed than close range. A sniper though values field of view, and has the luxury of time. For them moving the stats out towards the edge would make sense. The scout role would probably want all the info they could get at this point.
Dynamic huds are probably a bit much to ask of CCP at this time. Perhaps a compromise would be to bring it down to mid screen (so you only have to snap your eyes right) and then play around with brining it in a touch. See if bringing it in becomes distracting or if it becomes useful. |
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