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Rei Meix
Bojo's School of the Trades
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Posted - 2013.06.14 08:20:00 -
[1] - Quote
Just some ideas since I don't personally have a build for it nor experience in it. For skilling, I would only skill as far in the turret skills as to where the SP spent will not be too big of a detriment to your infantry role. Unless you really love this aspect.
Skills: - Turret Operation (+2% turret dmg per level) - The specific turret skill for you or the driver's turret of choice. (Though you'd likely be able to ask the driver to skill into at least the standard version of your preferred turret if you plan to be his dedicated gunner.)
- Armor Upgrades - Shield Upgrades
- Shield extenders - Armor Plates (if the movement speed penalty isn't too bothersome for your fit while on the ground)
Caldari Logi - if you want the largest shield buffer possible so you can take the most hits; 25% boost to shield extender efficacy
Minnie Logi - if you're going to be hacking many objectives, that reduction to hack time could be very helpful.
Gallente Logi - In the context of a suit simply for that gunner role, the reduction to equipment cpu/pg cost wouldnt be useful imo because while you act as a gunner, your equipment likely won't be put to use except for perhaps that protohive.
But overall if also considering just general effectiveness on the ground, since I'd assume you wouldn't always be able to get a driver, Minnie Logi / Gallente Logi would likely be the best ways to go about it. Gallene Logi is likely the truest version of a logibro since the reduction means you'll probably be able to have all proto equipment.
Fittings: Shield extenders Shield regulator (Possibly, if you want a shorter delay time between shield regen) Armor plates Weapon of choice
Equipment choices: - Repair tool (could help save your driver's hopefully well tanked ride, unless it's a shield based one I suppose) - Drop uplinks (would help to mount a quick offensive) - Nanohives (resupply when necessary if supply depots are a no go) - Nanite Injector (Not sure how much use you'd get out of this for those times you're on the ground)
Of course, this is all speculation as once again I am not experienced in this regard at all neither as a gunner or as a logibro. The best thing to do is to experiment with the various equipments available to you and see how effective you consider each of them to be for your fit within this context.
For example, I don't think having remote explosives on the fit would benefit myself as while I'm gunning, I likely wouldn't be able to pay as well of an attention to where i planted my remote explosives and when they need to be used. But you might be great at remembering that you planted B, and would be able to keep track and not mind having to remember to blow them up when they're being attacked. |
Rei Meix
Bojo's School of the Trades
2
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Posted - 2013.06.14 20:37:00 -
[2] - Quote
Stefan Stahl wrote:Rei Meix wrote:Caldari Logi - if you want the largest shield buffer possible so you can take the most hits; 25% boost to shield extender efficacy
Minnie Logi - if you're going to be hacking many objectives, that reduction to hack time could be very helpful.
Gallente Logi - In the context of a suit simply for that gunner role, the reduction to equipment cpu/pg cost wouldnt be useful imo because while you act as a gunner, your equipment likely won't be put to use except for perhaps that protohive. I like how you didn't even mention the Amarr Logi. Somebody is crying in front of their computer right now.
Haha, my apologies.
Amarrian Logi - bigger general hp pool (though I believe with caldari shield efficacy, the Caldari Logi would still be able to buffer tank better, but as I don't run either of them I do not know if that's true). Being able to use a sidearm is nice but probably not needed for that gunner role. The slower movement speed is largely also mitigated if being driven around.
The reason I didn't mention Amarr Logi though is because in my rather uninformed opinion, of the four racial bonuses, for a Logibro, the Amarr bonus (+5% to armor repper module efficacy) is the least beneficial. Also, although I love being able to switch to a sidearm to finish an opponent, I'd also hate losing that bit of speed.
Though I've also wondered how effective 30+ hp/s armor rep is.... |
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