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kevlar waffles
Vherokior Combat Logistics Minmatar Republic
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Posted - 2013.06.13 20:04:00 -
[1] - Quote
hey forum this is my first post if thats relevant, i need advice from tankers on my fit, i spent about 1 mill sp on it and im still pretty new to tanking, Tank: Madrugar (armor tanks ftw)
Turrets: 80GJ scatter blaster 2x 20GJ scatter blaster
High mods: Crisis damage control Wavelength active scanner
Low mods: N-type vehicular hardner Heavy IG-L polarized armor regenerator 180MM reinforced nanofibre plates Voltaic energized plating Powergrid Expansion unit 1
im thinking of investing points in vehicle engineering so i can buy better powergrid mods because i only have 18 pg left on my tank but something tells me thats the wrong thing to invest in, can some veterans help me out? |
kevlar waffles
Vherokior Combat Logistics Minmatar Republic
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Posted - 2013.06.14 13:17:00 -
[2] - Quote
thanks guys ill try it out |
kevlar waffles
Art of Assassination
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Posted - 2013.06.15 12:10:00 -
[3] - Quote
Telleth wrote:Using the highest meta versions that you can fit of the standard LG repper, 180mm plate, 2 active hardeners, and PG boost is what i suggest as far as tanking setup goes.
The Hi-slots are where you have room to tailor your tank to you and your mission. I'm a big fan of damage control and active heat sink.
The damage control helps give a little extra buffer, to your shields as well if they are still up, and is a good filler if your active hardeners are on CD.
The active heat sink means more shooting, less waiting for cooldown, which is a handy way to increase DPS without sacrificing tank.
Active Scanners are nice in CQC tanks for figuring out threats, I personally haven't used them, but have heard they are worth it.
A mobile CRU I would generally stay away from unless I'm in a PC or other well coordinated team. Often times, when a random blueberry hops in a turret, they do nothing but make loud noises, ruin any chance of surprise, and never hop out, thereby clogging the CRU after the first two hop in. In theory though, a well coordinated team that uses the tank more as a mobile CRU than a spawn in gunner seat would be quite well off, particularly for a domination match.
yea i swapped my damage control for a heat sink and i was able to take out a proto tank head to head (he was using missles though) but after i started using active scanners i got hooked and i always take them |
kevlar waffles
Art of Assassination
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Posted - 2013.06.20 11:26:00 -
[4] - Quote
Charlotte O'Dell wrote:kevlar waffles wrote:hey forum this is my first post if thats relevant, i need advice from tankers on my fit, i spent about 1 mill sp on it and im still pretty new to tanking, Tank: Madrugar (armor tanks ftw)
Turrets: 80GJ scatter blaster 2x 20GJ scatter blaster
High mods: Crisis damage control Wavelength active scanner
Low mods: N-type vehicular hardner Heavy IG-L polarized armor regenerator 180MM reinforced nanofibre plates Voltaic energized plating Powergrid Expansion unit 1
im thinking of investing points in vehicle engineering so i can buy better powergrid mods because i only have 18 pg left on my tank but something tells me thats the wrong thing to invest in, can some veterans help me out? Switch out your crisis damage control mod for an active heat sink and this will be a pretty good fit, once you get all the best versions of these modules. Also, switch out your 20gj scattered's for regular blasters due to the price difference. When you upgrade your cannon, switch out the voltaic plating for another pg expansion. thanks for the advice, but i plan to replace the voltaic plating with a 60mm plate because of the extra ehp ill get. i thought the regular blaster is good on its own? |
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