TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1064
|
Posted - 2013.06.20 02:07:00 -
[1] - Quote
Two things.
First, the announcement of the Destroyer role was used as an example of new roles coming along. Stop assuming that we're only getting anti-air tanks. Don't you think they'd only add anti air tanks if they gave us some new air to anti? We're doing a fine job of it right now, but there's something coming soon that CCP felt the need to have a direct counter to. Bombers are coming too.
Second, more EHP will not make you a better pilot. Not sure why people keep throwing this suggestion around. The current problem with dropship survivability is that the maps are so small you're forced to play the entire match within range of every forge / rail on the map. As soon as maps become larger, you'll see a huge jump in dropship survivability.
Dropships are not gunboats. Stop hovering over B with your standard cycled missiles and expect to be godmode flying HAV with instagib rifles. Dropships transport troops quickly. They are very good at their intended role. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1067
|
Posted - 2013.06.20 02:47:00 -
[2] - Quote
I'm curious as to how people think straight up EHP will make their dropships more survivable. Honestly, I am curious. If you're within range of forges / rails 100% of the time, would that HP matter? All it would take is a follow up shot. Odds are if you decide to duck behind cover, the instant you come back up the guy will be firing straight at you again.
I also think I made a valid point with map sizes being the primary reason dropships can't perform their intended role very well, being troop transport / insertion. When maps become larger and objectives are spaced far enough apart to warrant the need of a transport, dropships will finally be able to perform their role effectively, since not all of the opponents AV will be within range of you. Granted, the rail gun / forge guns could use a decay effect over range, rather than apply full damage from all ranges.
And yes, they are good at their intended role, being troop transport. We just have no need for it as of right now because you can run from A to B much faster than wait for a dropship to pick you up. They are not good, however, at being gunboats (which I speculate will be filled with the Bomber role coming soon).
I will emphisize, though, that my personal opinion on forges and railguns is that they should have an optimal and a falloff like every other weapon. Blapping a dropship from 600m away should not apply full damage, however if you hover 15m from an objective and get a faceful of forge, you should pay the price. EHP is not the issue here. |