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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
119
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Posted - 2013.06.13 18:06:00 -
[1] - Quote
Section 8 was a great premise that was horribly executed. At least DUST 514 has time to expand and grow, given its not tied to a game disc and will be heavily updated quarterly. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
119
|
Posted - 2013.06.13 18:19:00 -
[2] - Quote
Pr0phetzReck0ning wrote:EXASTRA INVICTAS wrote:Section 8 was a great premise that was horribly executed. At least DUST 514 has time to expand and grow, given its not tied to a game disc and will be heavily updated quarterly. I agree, although I never played the game after doing some research on it it was a big flop but it had really fresh creative ideas that I CAN see similarities between that game and this one. But yeah as was said above, atleast DUST has the potential to evolve. Only question is: how long will it take for the game to be where it was "envisioned" to be? It need to become more solid and enjoyable sooner rather than much later Look at EVE online from 10 years ago, then look at it today. Now imagine DUST in 10 years.
The games progress feels exponentially slow because it has been. This is CCP's first shooter, they're breaking a bit of ground in the video game department with its concept, and the team working on the game is fairly small.
The game feels a long way from finished but I'd say by this time next year we'll be looking back at Uprising and chuckling a little to ourselves. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
119
|
Posted - 2013.06.13 19:09:00 -
[3] - Quote
Wolfica wrote:I played the demo for section 8 for about 5 minutes because that's all the time I had but I found that game was extremely fun. watching that video, there are many things that are very similar to dust and things that I would like to see .
-calling in vehicles, the outline that is in S8 would be nice to have: make calling in vehicles a safer task, that way you know exactly where they are going to land. and be able to better plan who's vehicle is going to land where
-shows jet packs can work in this game: (not a huge supporter) but it does show it is possible. maybe make it so swarms can lock onto those who are using a jetpack, since they would be giving off a heat signature.
-when dropping in give us the same flight control mechanics. and same 3rd person view and transition.
-Hey look MECHS
-not sure if they have it in the lore, but maybe tanks that use an anti-grav hovering system. like the one in the video. could be fast, low armor, heavy shields.
-the aiming mechanics and how the player moves/feels.
thank you. Section 8 was horribly imbalanced (the similarities are striking, aren't they?). It was fun, but just not "good"
That aside, I have pushed for some S8 related mechanics previously. While I'm not a big fan of, say, hovering tanks, I was a HUGE fan of S8's drop system, and have a thread requesting a closer implementation of that system.
I would love to be able to designate where my vehicle lands with accuracy as opposed to hoping the RDV drops it in a spot that isn't completely stupid, like on a platform I can't possibly get it off of.
Jet packs are okay but there are other things to worry about for now. Same with thing with "mechs"
And oh god does DUST need help with aiming. It's either stupidly fast hip fire or stupidly slow ADS. There is no fluidity. |
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