nate09
Royal Uhlans Amarr Empire
3
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Posted - 2013.06.13 18:30:00 -
[1] - Quote
my rant from other thread applies here.
There exists an issue within calling Dust a mmofps, due to the nature by which it operates. I want people to understand that i wish to separate dust from its supposed genre, because calling Dust an mmo, undercuts what it should be judge by. Is instanced matchmaking and repeating, segmented maps an characteristic of an mmo? Then what of Planetside2's maps, or Dayz's chernarus? or whatever the hell warz did? Those huge and open multi-km maps are classified as what? Now for the example that dust allows player corps to own Territory or planets, I ask, is Chromehounds or AC5 an mmo? Player corporations could own land and conquest regions in both of those games, and they had instanced matchmaking on segmented maps with character progress in the form of customizable mechs. I, and I would hope others, have an issue settling for this definition of mmofps and frankly that should not be the end result of CCP's grand vision.
As it stands now, dust through the eyes of an experienced gamer, or eve player, is exactly like other fps experiences available on the market. I won't say that without providing an explanation to that criticism. I believe that fundamentally, CCP could have made a true mmofps, a player run game modeled in the way of eve and been pioneers for the fps genre. I honestly believe that CCP has the talent and ideas to create that vision, but what they settled for was Dust, and I am sorry but that is not enough to claim an advancement in the genre. I look forward to Bungie's Destiny to see if they realized a more complete mmofps over dust, which I'm relatively positive they have. I dislike seeing both sides of this arguement on the forums to where players who truely believe in the promises conflict with those experiencing the reality. But as it sits, Dust is not a "new era" of frankly anything.
My last point is that if i was in CCP's position, i would be honestly scared. Why? Because this is the first attempt from a stagnate creative studio at a new ip, and it failed. If you wish to refute that statement, debate whether any studio develops for mediocrity and then claims success from that venture. CCP needs to take a long, hard look at the way it creates games to avoid another mistake such as dust, because regardless of promises made beforehand, a developer has to deliver.
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