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Purgatorium of the Damned League of Infamy
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Posted - 2013.06.13 15:35:00 -
[1] - Quote
Why people hate it. Most complaints come from its comparison to other AV. In my honest opinion even against AV nades it falls short. Seems even proto AV nades do more damage and miss less than this weapon. In terms of DPS it is not as good as a forgegun and in anti infantry it can't seem to find its niche. People are complaining that it is not as good as grenade launcher in terms of crowdcontrol and falls way short of forgegun in terms of antivehicle. What we have here is a multipurpose weapon that is a jack of many trades but master of none.
NOTE: Do NOT use this exclusively as AV, you will get frustrated trying to destroy LAVs and dropships. The description on the weapon say "confined space combat". Yes, it does dmg to vehicles, but that doesn't make it an AV weapon. This gun is great to use as primary anti infantry and in the case you cannot switch to AV you wont need to. If you want a demonstration, message me in game and we can squad up.
BIG REPORT: PLC seems to be plagued by a bug that causes misfiring. This is the same bug experienced by MD, forgegun, missle launcher, and railgun users. After firing it shows that anwarhead is still in the chamber, this prevents manual reloading and the next shot will not release a payload. It is important to pay attention to your ammo count and fire the next shot if the counter doesn't remove a shot.
Making the impossible possible(what does PLC have going for it?) 1. Thinking of PLC as an AV weapon is a concept that is dooming it. In groups the PLC that stack damage mods can tear a tank to pieces, but LAVs and Dropships are just too evasive for PLC to be a dependable detourant against them. The most common target for me are installations.
2. Another key advantage of the suit is that you get equipment. With nanohives you need not worry about ammo, ever. No need for armor repairs either if you spec far enough into nanocirc to get the K-17s which repair and resupply.
3. To make it work on infantry it is best to think of it as a shotgun. You can suppress at long range but that is all, if you want kills you need to get in close. Expect high assist counts, if you get the first attack rarely to you get the last unless you get direct hits. This gun is a peekaboo weapon. Jump in and out of combat quickly don't stick around, similar to shotgun tactics. Move and jump a lot. Don't worry about aiming, there is plenty of splash. Make your attacks while jumping, this will give you a downward vantage to get splash. Aim for legs, sometimes you get lucky and instead of splash you make a direct hit instead. Take advantage of close quarters areas. Do not enage in the open.
4. Have a good side arm. Sometimes after landing splash it is faster to swap to smg and cleanup with that or flaylock.
Caldari assault fitting
Use caldari assault. You get a reload speed bonus for hybrid weapons. Stacked with skill reload bonus it is a total of 25%. If you cap these as well as the operation skill, firing time will be 2.8 seconds after the first. Firing time for forgegun is 2.1 sec with assault types including the first. 4x 2.1 is 8.4 and 0.4 + 3x2.8 is 8.8 so plasma is actually 0.4 sec slower at firing 4 shots than forgegun. Unless you fire 5 shot, this is when forgegun must reload and plasma becomes much faster. 5x2.1 + 3.5 is 14sec and 0.4+4x2.8 is 11.6 which is 2.4 sec faster than forgegun. Lets be honest though, only installations are gonna let you take advantage of this.
The modules necessary will be only 1 shield extender and then triple stack dmg in high and a shield regulator in low with probably a cpu mod. You are going to be speed tanking, the skill you need to develope is manuevering and not shooting. Peekaboo tactics will require you to take cover after every shot, while you are reloading it will be an extra benefit if your shields could recharge be fore you were done reloading. Triple dmg may seem like a waste until you start getting oneshot kills with splash.
Gallente suit. The best part about Plasma is there is absolutely 0 pg cost on every model, which means you can triple stack or even quadruple stack repair mods on your gallente suit which can get you 25 hp/sec regen constantly, which is better than the shield recharge of some suits. You get a hybrid weapon bonus that drastically reduces your CPU cost at 25%.
Gallente vs Caldari. Gallente allows you to forego the need of cpu modules so you can fit more repair modules and enjoy a constant state of repair because of the suits bonus cpu reduction for hybrid weapons! The Caldari suits allows you to shoot more often with a 10% reduction to reload speed and to compliment the suit's shield recharge delay modules to assist in escaping on foot are necessary. Tough call.
Logistics vs assault The assault suits have obvious passive bonuses that are absolutely crucial to using PLC, but that doesn't mean these are the only possible ways to fit a PLC. One of the worst shackles of the PLC is it's use of CPU, but logistics suits have vast amounts of CPU and PG reserves. Not only that but logistics suits have a passive armor repair buff. This makes it unnecessary to use a CPU mod and divert more resources to dmg mods or shield regulation etc. Point being logistics are more versatile in building a fit that may incorporate the PLC for your style of play. Assault suits feel more like a straight jacket even though they have passive bonuses for the PLC.
Amarr Heavy suits Wow. This strategy flies right in the face of all that I have written. You get an advantage of speed by using a light weapon vs a heavy weapon. No equipment so no nanohives. The good news is you can run into 5/1 engagements and probably live. You can pop off a round and reload while taking fire. probably the only strength this build has. |
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Purgatorium of the Damned League of Infamy
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Posted - 2013.06.13 15:36:00 -
[2] - Quote
Role on a team The real question is how do we incorporate this weapon onto a team so that it can live beyond a reputation as a weapon for trolling. In combat most of my kills are from finishing someone who has already taken a fair amount of damage. Fights against people that are at full life are tricky and time consuming because I will need to reload once or twice. Fights that are gratifying are ones that end in one shot and we can quickly move on. Let us put this concept into a team scenario.
Turning a corner there are 3-4 players in equal level gear as my partner and I. He lets me turn the corner first. I get 1 shot off and he follows up with his AR. Once I have reloaded to follow with my PLC for clean up. This sounds like the same strategy a team would use with grenades. PLC is more flexible in the way that it is easier to aim, has better range, and there is more ammo available for use. In a team scenario, the PLC is helpful as a support gun. Giving support in all situations be them, AV, AI, or suppression.
In competitive play, offensively I drop uplinks and sneak into low security sections of the map. It is easy for me to winnin 1v1 combat, especially against heavies which are used to defend objectives. Defensively, I can supress the movements of an entire squad from behind cover. |
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Purgatorium of the Damned League of Infamy
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Posted - 2013.06.13 21:37:00 -
[3] - Quote
Roldrage wrote:Very good guide. To add a little more I'd focus on offence (damage mods) over defence when fitting as it is by nature a hit and run weapon and it needs all of the OHK potential it can get.
For example my STD caldari fitting is.
Plasma Cannon Toxin Smg Enhanced damage mod x2 Militia armour rep Enhanced CPU upgrade Militia locus grenade Nanohive I think I should emphasize that from experience the only build capable of oneshotting most suits with splash is the PROTO with a PROTO cannon and triple stacked mods.
Fitting you suggested is better fitt by removing damage mods because it will only oneshot militia fittings with no augmented defenses and you can do the same with no mods. |
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Purgatorium of the Damned League of Infamy
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Posted - 2013.06.19 14:38:00 -
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Spectral Clone wrote:I have submitted a bug report regarding the misfiring, does anybody know how to actually reproduce the problem?
I-Śm gonna try to record when this happens and send a video to CCP. After spawning/respawning the phenomenon occurs after firing the first warhead. Pay close attention to your reserve ammunition count. If after firing the first warhead your ammo is still 1/8 the next shot will be a dud. This bug has triggered a distiguished type of playstyle involving the weapon. Because if this bug, I only enter combat on the first warhead if enemies are 50% armor or less, and I run to the rearlines to evaluate my weapon and make sure it reloads so that the next shot is real and not a dud. The following 8 shots are fired in my usual fashion, but the first and second are fired very delicately. |
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Purgatorium of the Damned League of Infamy
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Posted - 2013.06.24 00:24:00 -
[5] - Quote
Rapid reload is important for making plasma a viable primary weapon. The 10% gained from caldari racial is hardly noticeable, but I cannot deny the vast improvement with just 2-3 points in rapid reload.
If you are using plasma as a secondary, which is an option I haven't yet mentioned. The rapid reload points would probably help more if they were spent in optimization to lower cpu or in ammo capacity.
I honestly have cast aside my grenades, I seem to find myself reloading or swapping to my flaylock.
I have not mentioned the option of using plasma as a secondary. At this point using smg or flaylock as a primary with plasma as a secondary is viable. It is funny to widdle someone down with smg and when they think they have the upperhand the plasma obliterates their remaining shields and armor. |
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Purgatorium of the Damned League of Infamy
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Posted - 2013.06.24 00:43:00 -
[6] - Quote
Added as section for using plasma as secondary. |
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Krullefor Organization Minmatar Republic
697
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Posted - 2013.07.11 14:48:00 -
[7] - Quote
I shudder to imagine this gun with cloaking tech. |
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Krullefor Organization Minmatar Republic
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Posted - 2013.07.15 04:34:00 -
[8] - Quote
pierce Hawkeye wrote:Severance Pay wrote:I shudder to imagine this gun with cloaking tech. I liked the pointers on this weapon you gave i may just skill into it slightly to give it a test run iff i don't like it i could always fall back on my "scar" or "shotty" though great explanation. cloaking?could you please continue on that i've never heard of that? We are awaiting several new items, one of those is a cloaking module. It is said to be equipment and have limited use. The cloaking module has not been released but has but unveiled in a previous devblog. |
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Krullefor Organization Minmatar Republic
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Posted - 2013.07.15 18:52:00 -
[9] - Quote
I am experimenting with the theory of stacking grenades with plc for true grenadier build. Theory is that we can prematurely detonate our own grenades with plc splash, which might deal double dmg possibly OHKO groups of enemies. I am worried about the amount of forum aggro this might attract. The last thing I want is a nerf on PLC cuz it is OP. |
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Krullefor Organization Minmatar Republic
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Posted - 2013.07.15 19:31:00 -
[10] - Quote
pierce Hawkeye wrote:Severance Pay wrote:I am experimenting with the theory of stacking grenades with plc for true grenadier build. Theory is that we can prematurely detonate our own grenades with plc splash, which might deal double dmg possibly OHKO groups of enemies. I am worried about the amount of forum aggro this might attract. The last thing I want is a nerf on PLC cuz it is OP. interesting theory and i agree last thing i want is another nerf i used the tac ars before i started looking for something to replace it, sadly they were horribly speed nerfed. You can buff the speed, spec into caldari assault or amarr commando and reload faster. |
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Krullefor Organization Minmatar Republic
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Posted - 2013.07.16 02:28:00 -
[11] - Quote
Phantom Vaxer wrote:My annoyance with the Plasma Cannon is the pathetic scaling of Adv and Proto versions compared to the Std as well as lack of variants. It may not be a AV weapon but can cause AV-like weapon damage and other weapons get much better scaling from Std to Proto. Plasma Cannon Proto versions get to squeeze only about an extra 100 for 45k more than Std and thats only direct damage while I think the splash damage only gets about a 30 damage increase. There's needs to be some reason for me to actually want to use the Proto versions.
There is. That 30 dmg may not seem like much to you but when you stack 3 dmg mods and level 5 prof that cannon can oneshot any scout with just splash. That may not sound so great, but with all the scouts I run into I have learned to appreciate it. When I run into groups of scouts, I appreciate it more. Something about quadruple kills on kill feed by PLC, draws a grin on my face. |
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Krullefor Organization Minmatar Republic
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Posted - 2013.07.16 15:41:00 -
[12] - Quote
Muud Kipz wrote:So now that the Commando suit is out, what have you found to be the most effective PLC/X light weapon combinations? I've been really enjoying PLC/PLC and PLC/MD, for reasons that should be immediately obvious. This build seems to be multi weapon dependant. All or most engagements involve dropping shields with plasma and cleaning up with a different weapon. This style of fighting is great for holding off large groups with a single infantry unit, the only disadvantage is that you force the enemy to flanking you by giving them no other option.
I honestly do not enjoy the weapon swapping, but that is just me. I would also miss triple/quadruple stacking dmg mods. I am hoping to spec for logi, i know i would lose the reload speed but I would have another high slot and low slot as well as less shield delay. I do enjoy killing scout suits with oneshot and I take great pride in being the best counter for the scout/shotgun |
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