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D legendary hero
One-Armed Bandits Unclaimed.
160
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Posted - 2013.06.13 06:41:00 -
[1] - Quote
Master Jaraiya wrote:It's bad. Period.
The only purpose it serves is to ruin hit detection!
I just finished a match where I began firing on a Gallente Assault with my HMG at Approx. 15 - 20 m.
He immediately began his 2 stepin side to side the whole time taking absolutely NO DAMAGE WHATSOEVER even though he was completely INSIDE THE CONE the ENTIRE TIME!!! Needles to say I ran out of ammo and he took me out with about 6 shots from a GEK.
This is stupid! It completely defies all logic.
Remove Strafing it is Game Breaking!
dude i understand your frustration but this has nothing to do with strafing.
the problem as you clearly stated is hit detection. In addition, the HMG fires whipped cream, and the turn speed on the heavy suit is the same as the turn speed on a tectonic plate. strafing in any shooter should never be removed.
your problem is the heavy suit, the HMG and the bad aiming system with its mediocre hit detection inaddition to the HMGs disperion of about 35% and damage drop off, and horrible range make it combined with the suit the most ineffective killing machine in the game. in fact i salute your courage for making the effort for using the heavy instead of just going AR.
--D lengendary hero
P.S. ARs especially full autos like GEKs are all really OP, for various reasons. |
D legendary hero
One-Armed Bandits Unclaimed.
160
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Posted - 2013.06.13 06:51:00 -
[2] - Quote
Master Jaraiya wrote:Enough with the fanboi crap!
CCP are not little children and neither am I!
You are only defending this broken mechanic because you probably exploit it yourself.
Do you honestly think I am stupid?
I rarely have any problem getting my rounds to land on target outside of this side to side strafing manuever.
If my post makes you pissy then GTFO! Nobody asked you to post in my thread.
When CCP does good I have no problem commending them for it! A simple search of my posts will confirm this. However, in this case adding strafing was very bad. CCP probably knew this, but went ahead and listened to morons crying because they wanted to strafe out in the open CoD/Haloesque like idiots.
I want to see anyone, anywhere, in any battle in the entire history of the world that used this successfully as a combat strategy. (do not say video games)As a matter of fact would you like to go and test it? Do let me know how it works out for you if you do.
Now stop trolling my post!
calm down bro. its not a broken mechanic. it works as intended to evade bullet damage. you should however, push for the a buff to the heavy suit, and the HMG. my recommend changes are here: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread
namely; 1. increased run speed by 15%. 2. increased turn speed by 15%. 3. base damage resistance of 10% increasing with a skill to 45%- for every heavy suit. 4. damage increase for the HMG to do the same damage per bullet as the SMGs. (std HMG does 23 damage per bullet, advanced 25, proto 34, etc). 5. CCP will fix the aim system and range issues shortly. 6. decrease dispersion by 5% more. final step: use these heavy suits as a model for the future variants.
If these changes are made to the heavy suit it will be fixed and will need no further patches. |
D legendary hero
One-Armed Bandits Unclaimed.
160
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Posted - 2013.06.13 06:55:00 -
[3] - Quote
Master Jaraiya wrote:I'm telling you it is not me!
It is not lag!
It is not any of the issues Wolfica suggested it may be!
Unidirectional strafing gives me absolutely no problem.
I NEVER have a problem killing until someone starts the side to side (1 or 2 steps right, 1 or 2 steps left)strafing B.S. because this ruins hit detection.
have you ever asked a question but realized you already had the answer before you finished?
your problem is not strafing its hit detection. dnt worry it pisses me off too. but its really the hit detection, i lost plenty of encounters because my flaylocks went right through people.
dnt worry about the Trolls, they get paid for that. listen to me. |
D legendary hero
One-Armed Bandits Unclaimed.
160
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Posted - 2013.06.13 07:03:00 -
[4] - Quote
Master Jaraiya wrote: Maybe the strafing back and forth is aggravating the already bad hit detection, but I only notice it then because in other scenarios I have already learned to auto-compensate for the bad hit detection. I do not think this is the case though.
if he was shield tanking (which is very common broken tactic because the caldari logi can get 914 ehp without any penalty.), and he was side stepping 15m away, while your firing an HMG, you lose. and will always lose. because of the following:
1. HMG verses shields equals does not work. 2. bullet weapons verse shields @ range does not work 3. bullet weapons verse shields @ range with HMG dispersions 4. ^^ these + low damage per shot, + low turn spead
these = heavy dies everytime. now add strafing and now you will continue to do absolutely nothing to these guys forever.
now add a GEK with the 25% damage proficiency and headshots. you as a heavy will lose your life savings.
Basically, this is the baine of being a heavy, this is our pain. CCP must fix this. but NOT strafing. strafing is a valid tactic. making logi's have more ehp han a heavy and having ARs out DPS a HMG is NOT a vaid tatic. :) |
D legendary hero
Strong-Arm
160
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Posted - 2013.06.13 08:38:00 -
[5] - Quote
Master Jaraiya wrote:No, but they shouldn't be able to 1 or 2 step strafe back and forth directly in my 2000 RPM line of fire without taking any damage whatsoever.
Furthermore, I keep saying I never have this problem until ppl start the back and forth 2 step bullet dodging B.S. "tactic", tell me what about that is so difficult to understand?
Strafing is not a legitimate battle tactic IDC how many video games it have included it!
Normal soldiers take cover when taking enemy fire, they don't stand out in the open and dodge bullets by doing the 2 step!
OMFG what a novel idea - taking cover, why whoever would of thought of that!!!!
^^this. Strafing is a legitimate tactic used even in real life situation mostly in CQC, but the idea is a mobile target is harder to hit tha a stationary one, also strafing is normally done while moving toward cover, plus you can run and shoot in real life.
however, you are right that stepping back and forth in the same spot should not allow you to dodge bullets because it is impossible (because you basically in the same spot....lol)
again, the two-step strafe is a tactic that takes advantage of a glitch in the hit detection, which is not designed to be a tactic in the game.
so inshort [b] strafing = legit; using the two-step to tactic advantage of glitches = no
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D legendary hero
Strong-Arm
160
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Posted - 2013.06.13 08:43:00 -
[6] - Quote
im not disagreeing with you, im just clearifying the OP. strafing itself is fine, bbut the 2-step invincibility dodge where ppl straf back and forth within the same 2 meters and with their high shield caldari tanking @$$e$ take zero damage takes advantage of a hit detection glitch which is infact CCPs fault, because if they fixed the hit detection people should start dying for doing that and therefore stop 2-step strafing.
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