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Revelations 514
Red Star Jr.
49
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Posted - 2013.06.12 23:04:00 -
[1] - Quote
I am skilled in SG's, have all my points in them. Have practiced with SG's far more than any other weapon, although I have used most of them. Yet I can still waste people with the starter assault fit using the militia AR faster than I can the SG, (while being skilled into SG), because of a constant stream of headshots. Seriously it's like a laser. It has 0 kick or bullet spread. If I fire 10 bullets without moving, all 10 hit exactly the same spot. This makes it incredibly easy for a headshot. With a TAR, recoil wouldn't make sense being single fire, but with a fully auto AR, why no recoil/spread? I have good aim which means I will always outperform myself using any weapon by using an AR simply because it's headshot city due to no recoil/spread.
What other FPS has no recoil/spread on automatic weapons? Not that I want to see Dust become like other FPS, but seriously if you don't put recoil/spread into an automatic weapon, then you will have to make it's dmg super small or do away with a headshot bonus; both which would seem unpopular to the majority.
Please CCP, do just one test with adding some recoil and/or bullet spread to auto AR's and see if it doesn't immediately seem more balanced and fun. Not to mention it would add a feeling of actually firing an automatic weapon. Anyone with half decent aim just fires a laser beam stream at head height and tango down.
Heavies - Too slow to move so headshots all day, drops heavy quick. Scout - Even though harder to hit, a high rate of fire and clip size just means aim head height and strafe, 3 shots and the quickest Scout is tango down. Assault/Logi - Pretty much the medium between heavy and scout, so is the most survivable against the AR. However you just adjust your approach based on if target is stationary or moving. May take a bit longer to down a moving assault fit with an AR, but if they are not using an AR you will win this battle.
Fact that assault and logis are the most commonly used fits and are the most survivable to the AR may explain the resistance to "nerfing" AR's, but it could also be the fact it's the most commonly used weapon. To be honest I think both of the fits need adjustments as well, but are still far more balanced than the AR is to other weapons.
*off topic but Assault fits probably need a slot or CPU/PG reduction, and Logi's need an armor reduction combined with a higher than normal stacking penalty on mods.
Prob will catch plenty of flames for the post but my response is as follows: http://i.imgur.com/i9rfOMr.jpg |
Revelations 514
Red Star Jr.
49
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Posted - 2013.06.12 23:20:00 -
[2] - Quote
Thank you for the reply.
I agree. I would only want to see the recoil/spread increase on automatic AR's. They are meant to be sprayed. If you did the same on the burst or tac variants you would likely break them as those need to be accurate to compensate for lack of fire rate. I would say even the dmg on all AR's would be fine, if the recoil/bullet spread would be increased on the auto versions. Headshot bonus' are quite large on this game, and they should be as typically a head shot is hard to pull off. That is unless you have 60 chances in 4 seconds using a weapon that shoots a straight line.
I admit, most of my encounters are close to mid range, so the spread at longer ranges being greater is definitely an observation I had missed. I definitely agree with making the spread a bit higher however. It is currently negligible at anything but long range, so an increase across the board should even out making the auto AR the go-to mid range weapon, but not the go-to overall weapon as it currently stands. This would make the Burst and TAR the go-to for mid-far range or personal preference. |
Revelations 514
Red Star. EoN.
52
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Posted - 2013.06.13 15:47:00 -
[3] - Quote
gil pilferer wrote:It seems to me that dispersion isn't the issue, but rather there is no increase in dispersion as you hold down the trigger. So a 3 second burst is just as accurate as a spray and pray, leading to the problems you described earlier. I think if you line up a head shot and burst fire then you deserve 4-5 consecutive head shots and the person should be dead to rights, but laying some fire into someone's chest while you make your way up to the head shooting the whole way is flawed IMO. Not sure if this is what you meant but thought I'd make he distinction.
I think that's fair. Controlled burst should be more accurate than laying on the trigger. While I still don't want to emulate other FPS'ers too much, I think this is one mechanism that they all use for good reason, and one that I agree with personally. |
Revelations 514
Red Star. EoN.
54
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Posted - 2013.06.14 15:17:00 -
[4] - Quote
Could we get a Dev opinion? Is this something in the works, or at least likely to happen. How does CCP feel about the balance thus far? |
Revelations 514
Red Star. EoN.
54
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Posted - 2013.06.14 15:30:00 -
[5] - Quote
Fair enough.
I like recoil as it does the balancing act while also adding to the realism and "feels" like we are firing a powerful weapon. I would honestly take any adjustment at this point that would help the balance. I see your point however, but am still pushing for recoil personally =) |
Revelations 514
Red Star. EoN.
54
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Posted - 2013.06.14 19:48:00 -
[6] - Quote
Panther Alpha wrote:AR's have lots of recoil .. more than any other weapon... what the kitten you talking about ? and the range is horrible..
Let me guess.. you got kill few times in a row by one of the AR gods, and you come to the forums crying about it...The AR got nerfed enough in Uprising, it doesn't need anymore nerfing.
And BTW.. i use the SMG too for close range, and is alot more effective than the AR.. for some reason the AR sucks at close range, so i have to use the SMG to finish off people if they get to close...
You guys are..... (-------- )
Nice feedback, (sarcasm). The range is horrible? What are YOU talking about? Did you read the post? Maybe you are just permabad at aiming? But of course thats probably the only weapon you use as it's probably the only weapon you can hope to compete with. (Due to its OP nature).
BTW, I used the AR and completely owned with it. It's mentioned in the post, ya know, the first one. So guessing really isn't necessary.
Take a minute. Read. Think it through. Then come back here and try to spout something that can't be picked apart in 30 seconds you @ssclown. |
Revelations 514
Red Star. EoN.
54
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Posted - 2013.06.14 21:33:00 -
[7] - Quote
Panther Alpha wrote:Revelations 514 wrote:Panther Alpha wrote:AR's have lots of recoil .. more than any other weapon... what the kitten you talking about ? and the range is horrible..
Let me guess.. you got kill few times in a row by one of the AR gods, and you come to the forums crying about it...The AR got nerfed enough in Uprising, it doesn't need anymore nerfing.
And BTW.. i use the SMG too for close range, and is alot more effective than the AR.. for some reason the AR sucks at close range, so i have to use the SMG to finish off people if they get to close...
You guys are..... (-------- ) Nice feedback, (sarcasm). The range is horrible? What are YOU talking about? Did you read the post? Maybe you are just permabad at aiming? But of course thats probably the only weapon you use as it's probably the only weapon you can hope to compete with. (Due to its OP nature). BTW, I used the AR and completely owned with it. It's mentioned in the post, ya know, the first one. So guessing really isn't necessary. Take a minute. Read. Think it through. Then come back here and try to spout something that can't be picked apart in 30 seconds you @ssclown. I actually using both the Scrambler Assault Rifle ,and The AR... SCR Assault have better range, but lest damage. The AR have better damage but shorter range... and guess what.. i can use both with very similar results, if anything the SCR Assault is better because the range, and the low recoil... SO..... go a head, nerf the AR, i will still kill you with the SCR Assault, or even with my SMG .... Bottom line... ; Learn to play the game.
Yes I am sure you are super L33T. At least you actually put experiences and usable feedback with your reply this time. However, if you are soo super L33T then a little more recoil for your AR shouldn't bother you....
If you notice, I am referring to the automatic variant of AR. It's in the title as well as the posts. I honestly don't care if I get killed, not a big deal. Been playing since day one on Beta as well, so not really worried about your L33T status either. But if I get killed, I would like it to be earned...regardless of the weapon. You know what, I use RE's, and I also asked for the RE nerf that they finally added so that I cannot insta-kill you with one.
The game is more fun when its balanced. Regardless of what weapon type you use to kill. Regardless of if you are the killer or killee. Easy mode gets boring, and getting killed because they have an un-earned advantage is frustrating.
It just seems that some people like an easy mode to feel better about themselves. How you can feel accomplished by getting a kill with a weapon a monkey can kill with I have no idea. Some people are actually good with an AR, but these same people don't need it to be OP to drop you. I don't know why certain people bring skill levels into a weapon balance discussion, as balance assumes two people have the exact same skill set.
If I have lots more practice with the SG, and 3mil SP into SG's, why am I still much more proficient using an AR Starter fit with 0 SP invested and less time using the weapon personally?
BTW, you give the appearance of a troll or someone who really needs attention when you give barely relevant feedback followed by your own comments about how great you are....but you definitely fit a profile of someone who would exploit any advantage in order to feel awesome about yourself. In short, you fit the profile of someone who would defend a broken mechanic or imbalance in order to exploit it fully and tell everyone including yourself how great you are. |
Revelations 514
Red Star. EoN.
54
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Posted - 2013.06.14 21:37:00 -
[8] - Quote
Zeylon Rho wrote:I think it makes sense for it to have a little more recoil. I'd be fine with it shifting in relation to movement and position.
For instance, crouched/not-moving minimum recoil while ADS, slowly builds if you hold down full auto.
Not crouched, but not moving either; recoil builds quicker, but first few shots of a full auto (a burst basically) are mostly on target - but not as accurate as a burst AR.
Moving, ADS; recoil should ramp up after first shot. Moving, not ADS; recoil from the get-go.
Something like that I guess. As-is, the point of using a "burst" rifle isn't quite there because you put more rounds down more accurately when ADS with a full-auto.
In a perfect world, you would most likely be dead on. Not sure how much of that they could implement though. Your spot on in the need to create the niche for the burst rifle. |
Revelations 514
Red Star. EoN.
65
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Posted - 2013.06.17 14:52:00 -
[9] - Quote
Some good ideas being batted around here.
I don't really think adding recoil is a nerf, but I am also of the mindset that quicker battles are not necessarily better battles. I don't mind a long drawn out battle as this makes for a more tactical shooter.
Just my opinion though.
IMO the Auto AR's just fill too many niches. Recoil would add a sense of realism and help with balance killing two birds with one stone so to speak.
I would like to see a greater variance on the battefield, I want to see medics, fat and skinny suits, and AV.
Right now their is not enough variance, and this is in part due to imbalance. The people speccing into Mass Drivers, SG's, LR's, they do so with the hope that one day this will equal out and they will have their niche.
Right now, their are only four real classes: Medic/AR AV/SL/FG Heavy Tank FG/HMG/AR Assault/AR
Anything else just really isn't competitive or have a purpose, as the tradeoff is not worth it. You can make arguments but really anyone using anything else is just making due with what they have specc'ed into. |
Revelations 514
Red Star. EoN.
65
|
Posted - 2013.06.17 16:51:00 -
[10] - Quote
Zeylon Rho wrote:I'd assume all the ARs have some sort of balancing element that's intended to be a drawback. To a certain extent this is provided by range, and damage type.
Optimally: Gallente Plasma: Short-range, full-auto rifle, hybrid-balanced shield/armor dmg (slightly higher to shields?) Minmatar Combat: Short-Mid range, burst rifle, projectile-greater armor than shield dmg Amarr Scrambler: Mid range, tactical rifle, laser-greater shield than armor dmg Caldari Rail: mid-long range, breach rifle , hybrid-balanced shield/armor dmg (slightly higher to armor perhaps?)
That's... roughly the sort of intent they've described. The AR (Plasma) should excel in short-range engagements with high rate of fire and damage. The Scrambler (laser) is intended to be more apt at longer range precision attacks, and so on. All the rifles will supposedly get variants that ape the traits of some of the other rifles, but you'd presume that the racial rifle would be the best at it's optimal role (or that the weapon traits would bleed over into the variant).
All the rifles presumably have drawbacks that prevent them from being perfect as well. The scrambler has dispersion on a very large margin with the assault variant. The scrambler can also overheat (though if what people say about the heat being per-second instead of per-shot is true, they should probably fix that). So, the scrambler has some built-in drawbacks. The heat (damaging the user) is a big one - and can probably be worked into all variants.
Now, it's hard to say what the drawbacks of the Combat or Rail rifle are supposed to be, since we haven't seen them. We should probably still ask what the drawbacks of the plasma rifle are supposed to be. What's "bad" with the AR if you just unload clip, etc.? Because if the recoil is such that it's a non-issue on fully unloading a clip with razor accuracy... why would you use something else?
In that sense, I think this thread has a point - the AR isn't meant to be perfect. Buffing everything else isn't necessarily a solution either. I still think people sometimes suffer from the idea that everything in the game should kill people quicker. This isn't that kind of shooter - it's a more old-school game where gunning down people is more time consuming (as we wear custom armored & shielded suits).
I already made some suggestions for recoil earlier, but if recoil/kick are meant to be an issue at all with the AR - they're mostly non-existent right now. If recoil/kick are going to be more of a "Combat rifle" issue (or whatever), then some consideration should be given to what the AR's drawback -should- be. If all the new rifles have drawbacks, and the AR does not... that implies issues with balance. Removing all the drawbacks might "balance" things in a way, but at the expense of giving the weapons character. If the AR is the no-drawback weapon, it implies it should be the weakest.
I'd rather AR wasn't the weakest, or at least... that things be balanced so that it can dominate at its intended role (short range, high rof/damage encounters) while not showing up other weapons in theirs. If the AR is better at burst than the Combat rifle, that's bad. We probably don't need to worry about the breach version being better than anything at this point - but that's a separate issue.
This was actually put really well. Better than I could put it to say the least. Can we replace my First Post with this actually?
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Revelations 514
Red Star. EoN.
65
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Posted - 2013.06.17 20:00:00 -
[11] - Quote
RoundEy3 wrote:Has anyone ever considered the AR's are so good mostly due to the fact they are hybrid weapons, decent against both shields and armor equally? There are some hidden stats with all of the weapons that we can't see. I've always suspected ROF + damage output + any damage bonuses are where it's reliance is based from.
I refuse to use them just for the fact everyone uses them, but I would really like it if my weapons tore people down in 1.2 seconds as well.
I have, but their have to be other hybrid weapons as well. Nothing seems to be as effective as an AR. Honestly every other weapon in this game seems to be pretty close except the Auto AR's, (TAC now seems reasonable).
Imagine removing auto AR's from the game completely. What would be the best weapon? I bet you would have lots of different arguments from lots of different people. Now put the auto AR's back in the game, whats the best weapon now?
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Revelations 514
Red Star. EoN.
68
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Posted - 2013.06.18 16:08:00 -
[12] - Quote
Zeylon Rho wrote:D legendary hero wrote:and yet these still taer through heavy suits like butter I think this thread gets to that point in a way. If you can put a highly accurate stream of fire anywhere, you can drop a heavy quicky. With an AR, you can use the RoF of something like a Duvolle AR, ADS, and enough of those rounds aimed at a head drop anything quickly. The recoil issue is part of that. It's also why that sort of tactic works better than burst I think, despite the fact burst-fire is conventionally a means of keeping accuracy up in comparison to full-auto. In that sense, the game mechanics are a little borked. How much of that should be directed at dispersion vs. recoil is a matter for debate. Dispersion amounts to your shots not necessarily going where you aim, regardless of your skill. Recoil means failure to control your rate of fire will make your aim suffer, probably to a somewhat similar effect. The gun has both in theory...
^This |
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