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Meeko Fent
Mercenary incorperated
52
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Posted - 2013.06.13 01:20:00 -
[1] - Quote
I was Shout this on the forums prior to th uprising update, and there MUSt be an approiate amount of recoil for EVERY weapon in the game. The SMG and AR should have the Most Recoil, making Bursts a Must for them. Then The HMG, But Enough so that a Player can Keep the Weapon on target.
Right now the Sniper has the Most recoil. The Sniper. Why give the Sniper Recoil? Its Not Like they are OP, they have to wait a second to even refire.
Like this Post If you agree ALL Weapons need Recoil, Not Dispersion, to Make the game based more off Player Skill then Gear and Skill Level!
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Meeko Fent
Mercenary incorperated
67
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Posted - 2013.06.15 04:14:00 -
[2] - Quote
I believe that we must agree on one thing, that dispersion and recoil are two different things. Recoil is the rise of the sights. Dispersion is the increase in the cone of fire. I believe that this fight between the OP and that poster is stupid and unhelpful.
Another thing that needs to be cleared up is that every weapon needs an appropriate amount of recoil. Not just the AR and SMG. The lack of recoil cuts the feeling of power that your weapons, and it makes this game a numbers game. It makes skill a unimportant factor as you don't have to have the skill to compensate for muzzle climb. It also makes the tactic of bursting useless as you can get the same accuracy with full auto. |
Meeko Fent
Mercenary incorperated
71
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Posted - 2013.06.15 19:42:00 -
[3] - Quote
Doshneil Antaro wrote:The AR has more kick the longer the trigger is held. This is realistic to real life weapons, and should be so. The AR is a industry standard, and will continue the be the best killing weapon for the ranges we fight at normally in real life, as well in game. SGs need more range to bring them to where they need to be. Stop trying to nerf balanced weapons and push for buffs instead. Learning your chosen weapon's range and try to engage from it. Stop trying to use other weapons at AR ranges, you will lose. CQC sub, knives, shotty. Medium ar or sg( still needs to out range ar and be med long range like a tac ar). Long range sniper, forge. The problem is that the ARs kick is nonexistent until you go through half the mag, and that just can't be. Recoil should make it so you have to work the crosshairs after firing 3-4 rounds. Not uncontrollable recoil, just enough so bursting is made useful. |
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