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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1442
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Posted - 2013.06.12 23:09:00 -
[1] - Quote
The dispersion is there, you really notice it on the receiving end of an AR at max range. But it's not drastic enough IMO. I doubt the people I've faced off against actually have SP invested into sharpshooter. But there's virtually no kick anymore and I've been using MLT ARs with 0 SP invested in operation. You get a bit of kick after the majority of a clip, but it's really not enough. This kind of eliminates the purpose of using burst and breach ARs since those are meant to be the more stable variants. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1443
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Posted - 2013.06.12 23:29:00 -
[2] - Quote
One of the biggest issues is that other weapons are novelties compared to the AR. This held true in Chrome since an AR could still shred a HMG, even inside their optimal. Nerfing damage is a horrendous way to balance something unless you're dealing with game breaking weapons like the Viziam and TAC AR. The other issue is that the AR line is a combination of placeholders for the other racial rifles. Once the weapon class is split up, this negligible amount of dispersion and kick needs to be resolved.
Also, since the TAC AR rebalancing, I've noticed that ARs have gotten a bit of a range buff. Not sure how much exactly, but it is noticeable on maps like Manus Peak and Line Harvest. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1713
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Posted - 2013.06.15 17:20:00 -
[3] - Quote
Can one AR user convey a point without resulting to petty insults and personal attacks? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1731
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Posted - 2013.06.16 05:09:00 -
[4] - Quote
Cass Barr wrote:SCR and AR are fine. Everyone knows LR needs a buff. Snipers are fine. Shotguns need a bit more range. Forges are fine. HMG's do what they're intended to do, the problems heavies have originate with the suits themselves, and the fact that HMG's do reduced shield damage and damn near everyone shield tanks because Armor sucks. It's quite easy to kill an armor suit with an HMG. Hell a friend of mine is destroying pubs (yes I know, pubs) using a militia heavy suit with an HMG. SMG's are fine, they're not supposed to have the range of a light weapon. Scrambler Pistols are fine. Core Flaylocks are OP. MD's need their issues fixed.
So 2 of the 4 mid range anti infantry weapons are currently broken, and AR's are more versatile than SCR's, although SCR are better against the numerous shield suits. SCR's were also released a week after the universal respecs, and they have no militia version to test them with. Of course AR's are still more common than them.
Can't shake the feeling I'm missing a gun or two.
Changing AR's isn't going to fix guns that are broken. Forge Gun should get a more drastic damage fallof at max range or dropships need a buff. Not saying a FG is OP, but somebody needs to throw dropships a bone.
SCR and LR need some range though. I have corp mates that can still put in work with the LR, but they need to get rid of the iron sights, lens flare, and that little split second kick it has when you fire it. Making a weapon hard to use isn't balancing. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1843
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Posted - 2013.06.17 20:57:00 -
[5] - Quote
Revelations 514 wrote:RoundEy3 wrote:Has anyone ever considered the AR's are so good mostly due to the fact they are hybrid weapons, decent against both shields and armor equally? There are some hidden stats with all of the weapons that we can't see. I've always suspected ROF + damage output + any damage bonuses are where it's reliance is based from.
I refuse to use them just for the fact everyone uses them, but I would really like it if my weapons tore people down in 1.2 seconds as well. I have, but their have to be other hybrid weapons as well. Nothing seems to be as effective as an AR. Honestly every other weapon in this game seems to be pretty close except the Auto AR's, (TAC now seems reasonable). Imagine removing auto AR's from the game completely. What would be the best weapon? I bet you would have lots of different arguments from lots of different people. Now put the auto AR's back in the game, whats the best weapon now? Once the ARs split up, we shouldn't have this problem since all the different rifles will have their own strengths and weaknesses. Right now we have a rifle that has the high DPS of a plasma blaster, the range of a gauss and scrambler and the fire rate of a combat rifle. It's a versatile weapon that's too versatile for its own good. |
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