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NextDark Knight
Hellstorm Inc League of Infamy
24
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Posted - 2013.06.13 18:42:00 -
[31] - Quote
LAVs are fine as is.. The more people in them. The more warpoints for me. |
Anarchide
Greedy Bastards
81
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Posted - 2013.06.13 18:52:00 -
[32] - Quote
NextDark Knight wrote:LAVs are fine as is.. The more people in them. The more warpoints for me.
...I used to be a Merc like you, then I took an LAV in the knee. |
xKainx Death
Algintal Core Gallente Federation
0
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Posted - 2013.06.27 04:53:00 -
[33] - Quote
The one thing that is starting to p-i-s-s me off to the point of not playing this game. Is in the middle of a gun fight and then I get ran over. I wouldn't care if I get some damage I would be good with that. I also like spawning in and then here comes the LAV. |
Lightning Bolt2
DUST University Ivy League
10
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Posted - 2013.06.27 07:15:00 -
[34] - Quote
Skihids wrote:Justicar Karnellia wrote:I think everyone agrees there is an issue, I just hope a solution is implemented soon, here's the suggestions that we've seen so far in this thread (and others).
- Taking damage proportional to the type of dropsuit (light frame less damage, heavy frame lots of damage): I find this idea realistic and balanced. If you've ever hit a deer with your car you'll now, I saw a car hit a boar, the car's engine block was toast.. the boar walked off limping. :)
- Driver takes damage (aka whiplash) when he hits a dropsuit, especially at terminal velocity: makes sense.
- Slowing down the car per collision (again, dependent on the frame you hit and at what speed): makes double/triple roadkills less likely
- below a certain speed, roadkill death is impossible. This one is really important, how many times have you been run over in a small space by a guy advancing and reversing at about 10 miles an hour.
- Increase the window size to be able to hit the driver. At the moment, if you're from the front, it is extremely difficult to hit the drivers head with anything without a scope. From the side it's easier, that window should be left alone.
- Decrease hitpoints of LAV's in general. Never really understood why they were increased by 70%, I felt this made a mockery of the entire beta. You could decrease them gradually until you find the sweet spot.
There we go, combining the above or just picking one would be a start - hopefully they'll be as reactive as they were when people cried about tactical AR's.
Some of that is already in the game: My LLAV already slows down on a collision. I hit a heavy at moderate speed and stop dead. I do partial damage to a suit unless I'm driving pretty fast. Some of your suggestions are just bad: I disagree with the driver damage. I wear my seatbelt and that's enough to prevent any damage. Exposing the driver further or reducing the eHP of the vehicle will just make the LAV useless overall.
I was just about to quote Justicar and tell him that he's an AR stupid who thinks thier AR is supposed to be the only useable weapon in the game (so far its well on track ) wanting LAVs to be only usable for troop transport and be impossible to hit a stray scout without killing myself. just carry AV nades with you or TRY speccing into AV and see how easy they pop! |
I-Kick-Ass For-The-Lord
Ametat Security Amarr Empire
0
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Posted - 2013.06.27 10:03:00 -
[35] - Quote
Lightning Bolt2 wrote:I was just about to quote Justicar and tell him that he's an AR stupid who thinks thier AR is supposed to be the only useable weapon in the game (so far its well on track ) wanting LAVs to be only usable for troop transport and be impossible to hit a stray scout without killing myself. just carry AV nades with you or TRY speccing into AV and see how easy they pop!
I guess this whine thread is not about making LAVs useless. That would be completely pointless. The problem is that LAVs are currently used primarily as roadkill hunters, which is most probably not their intended purpose. If vehicles in DUST follow some basic real-world concepts (and I think they should), then this situation would be like, say, US troops in WWII using Jeeps primarily to roadkill enemy troops. Although I'm not an WWII expert, I very much doubt that was the case.
Futhermore, it seems very unrealistic that a LAV can just bump and insta-kill a person wearing a piece of equipment that can stop supercharged plasma, hypervelocity slugs and whatnot. Driving full speed and insta-killing - that's fine. But I've been in quite a few situations where a LAV was at full stop 10m away from me, and then accelerated towards me and killed me. That's crappy. |
Robert JD Niewiadomski
NULLIMPEX INC
221
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Posted - 2013.06.27 10:26:00 -
[36] - Quote
Me copying and pasting myself again, sorry. We could use our inertia dampeners to protect ourselves from vehicle impact. If only we could activate them at will and not during fall only. Tap X for jump, hold X for dampeners... If you are bad at predicting impact you still loose...
It would have no effect on slowly moving (compared to vehicles) mercs. Only high inertia would be dampened by it. Like we have it during free fall now.
Have you ever happened to break into pieces an "earthworm" jelly candy by holding it on one end and slapping it on the table fast? It will break at least in half. If you squeeze it slowly nothing bad will happen. But it "hardens and stiffen" upon impact.
Same for dampeners. No worry over abussing it imho...
One should not be able to move or shoot upon activating dampeners. Don't know about taking no damage from shots. But should not be invincible to melee or nova knife for sure |
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