Revelations 514
Red Star Jr.
49
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Posted - 2013.06.12 22:56:00 -
[1] - Quote
Chinduko wrote:CCP will never turn any AR into less than the most powerful weapon. It's no use trying to convince CCP to balance the weapons.
This actually seems true. Since inception the AR has been the most powerful weapon on the battlefield hands down. (Other than brief stints of niches such as swarms when they were able to hit people and RE's when they were instant).
I am skilled in SG's, have all my points in them. Have practiced with SG's far more than any other weapon, although I have used most of them. Yet I can still waste people with the starter assault fit using the militia AR faster than I can the SG, (while being skilled into SG), because of a constant stream of headshots. Seriously it's like a laser. It has 0 kick or bullet spread. If I fire 10 bullets without moving, all 10 hit exactly the same spot. This makes it incredibly easy for a headshot. With a TAR, recoil wouldn't make sense being single fire, but with a fully auto AR, why no recoil/spread? I have good aim which means I will always outperform myself using any weapon by using an AR simply because it's headshot city due to no recoil/spread.
What other FPS has no recoil/spread on automatic weapons? Not that I want to see Dust become like other FPS, but seriously if you don't put recoil/spread into an automatic weapon, then you will have to make it's dmg super small or do away with a headshot bonus; both which would seem unpopular to the majority.
Please CCP, do just one test with adding some recoil and/or bullet spread to auto AR's and see if it doesn't immediately seem more balanced and fun. Not to mention it would add a feeling of actually firing an automatic weapon. Anyone with half decent aim just fires a laser beam stream at head height and tango down.
Heavies - Too slow to move so headshots all day, drops heavy quick. Scout - Even though harder to hit, a high rate of fire and clip size just means aim head height and strafe, 3 shots and the quickest Scout is tango down. Assault/Logi - Pretty much the medium between heavy and scout, so is the most survivable against the AR. However you just adjust your approach based on if target is stationary or moving. May take a bit longer to down a moving assault fit with an AR, but if they are not using an AR you will win this battle.
Fact that assault and logis are the most commonly used fits and are the most survivable to the AR may explain the resistance to "nerfing" AR's, but it could also be the fact it's the most commonly used weapon. To be honest I think both of the fits need adjustments as well, but are still far more balanced than the AR is to other weapons.
*off topic but Assault fits probably need a slot or CPU/PG reduction, and Logi's need an armor reduction combined with a higher than normal stacking penalty on mods.
Prob will catch plenty of flames for the post but my response is as follows: http://i.imgur.com/i9rfOMr.jpg |