nate09
Royal Uhlans Amarr Empire
3
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Posted - 2013.06.13 18:23:00 -
[1] - Quote
Soitar Nimbor wrote:Zekain K wrote:You placed your faith in a company that has zero experience In building an fps, and what you are given is this garbage that's trying to be fun.
every issue this game has, has a right to exist because of their inexperience.
This game deserves to die from the lack of experience.
The community deserve to suffer for their misplaced faith.
Ccp deserves all of the hate they are receiving for thinking they can build something when the only experience they have in game development is eve.
5 year plan? When exactly does that start? Because this game has already been out for one year, and almost nothing has changed. This is not Call of Duty, this is not Time Splitters, this is not golden eye. This is a new age in FPS they have all the experience in this area because they are defining it as they go. Yeah no body can argue with the basics of your argument, Dust is hard to get to grips with - the controls are bulky, the dynamics need work and the maps leave could be improved. But all of that can and will be improved. But COD will always be COD. Dust is something more, and as such it requires players with something more about them, your average COD/Battlefront player will find it hard to keep his interest alive here but those that do stick around will find that the rewards of perseverance are empires spanning galaxies, huge Corporations, intricate diplomacy and the feeling of GOD as you conquer planet after planet with your best team of mercs. (just like all the veteran EVE players found out). So complain if you must be please remember that they only person that is going to miss out if you leave, is you. Your kind is not made for dust, CODite, so return to your repetitive 1 shot 1 kill universe and leave us to enjoy the future of gaming. And one last thing I will mention - All the other FPS out there charge you for the same thing every 6-12 months, this is FREE and quite frankly if you cant appreciate what CCP are doing I (not everyone) dont want you here.
This is easy. This is easy to say and have others agree with and i wish to shatter this illusion, because this sentiment leads to a logic that fans shouldn't have to deal with.
Dust514 is not a "new age in fps"
If you read that and are angered by that statement, I apologize but it is in fact the truth. Was Dust an experiment to see if cross game interaction was feasible? Yes and in that regard Dust was successful. Note I didn't say cross-platform, because other fps titles have done cross platform, Shadowrun or tf are the better know examples. Now, to what extent was the interaction available? I would argue the only tangible feature was the ability to bombard a map. Despite all the other nice details and promises, that addition is truly the strongest link the two games have together. Moving on.
When you compare dust to cod in terms of fundamental mechanics, and structure the two are nearly indistinguishable. Now im not saying that the two games are identical, don't quote this out of context, im saying the mechanics(when you stripe the coats of paint off) are the same, the guns work on the same vars, the maps are composed the same way, the player counts and spawns can all be compared. But what's important to take away from what trying to say in this paragraph is that dust is mechanically, no different from cod or really any other fps on the market right now. If I was to nitpick about the lack of quality and refinement behind these features, this post would devolve into every other complaint list you've read on here. If I'll mention anything, it is that dust is merely a AA experience, in a sea of AAA titles.
There exists an issue within calling Dust a mmofps, due to the nature by which it operates. I want people to understand that i wish to separate dust from its supposed genre, because calling Dust an mmo, undercuts what it should be judge by. Is instanced matchmaking and repeating, segmented maps an characteristic of an mmo? Then what of Planetside2's maps, or Dayz's chernarus? or whatever the hell warz did? Those huge and open multi-km maps are classified as what? Now for the example that dust allows player corps to own Territory or planets, I ask, is Chromehounds or AC5 an mmo? Player corporations could own land and conquest regions in both of those games, and they had instanced matchmaking on segmented maps with character progress in the form of customizable mechs. I, and I would hope others, have an issue settling for this definition of mmofps and frankly that should not be the end result of CCP's grand vision.
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nate09
Royal Uhlans Amarr Empire
3
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Posted - 2013.06.13 18:23:00 -
[2] - Quote
As it stands now, dust through the eyes of an experienced gamer, or eve player, is exactly like other fps experiences available on the market. I won't say that without providing an explanation to that criticism. I believe that fundamentally, CCP could have made a true mmofps, a player run game modeled in the way of eve and been pioneers for the fps genre. I honestly believe that CCP has the talent and ideas to create that vision, but what they settled for was Dust, and I am sorry but that is not enough to claim an advancement in the genre. I look forward to Bungie's Destiny to see if they realized a more complete mmofps over dust, which I'm relatively positive they have. I dislike seeing both sides of this arguement on the forums to where players who truely believe in the promises conflict with those experiencing the reality. But as it sits, Dust is not a "new era" of frankly anything.
My last point is that if i was in CCP's position, i would be honestly scared. Why? Because this is the first attempt from a stagnate creative studio at a new ip, and it failed. If you wish to refute that statement, debate whether any studio develops for mediocrity and then claims success from that venture. CCP needs to take a long, hard look at the way it creates games to avoid another mistake such as dust, because regardless of promises made beforehand, a develop has to deliver.
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