FatalFlaw V1
ISK Faucet Industries
89
|
Posted - 2013.06.12 14:33:00 -
[1] - Quote
Novawolf McDustingham The514th wrote: I would point to the build right before Christmas where they nerfed strafe speeds to a crawl - whatever that one was. This build is more MAG 2.0
I was thinking about how much I enjoyed this game a year ago, when I got in through the mordu's trials. Anyone from that point in the closed beta can tell you about how many bugs there were in the game. Hit detection, lag, hard freezing the PS3 every 3 matches or so, but even with all that, Dust was a great game.
Scout suits were ridiculously fast and shields recharged very quickly. Heavies were absolute beasts in their tanking ability, but were also slow to turn so vulnerable to being flanked. At this point the classes really meant something. They were very different and offered unique strengths.
Most significant was that every class could really "tank" at least some damage. It was none of this COD era 2-4 bullets and you're dead like we have now. You had to put sustained damage on a person to kill them. It made the game a rush.
Then came the complaints from the few, those who didn't want anything new and different, those who had an agenda and vested interest in protecting what at the time was the potential impact dust would have on Eve players and their isk flow.
The whining and complaints resulted in severe nerfs to scout speed. Jumping was changed to consume stamina, still an annoying and unnecessary part of the game today. Shield tanking was nerfed and heavy suits lost significant armor. In the final move to make the game exactly like every other fps on the market, they make it so guns kill in just a few hits.
How they started with such a unique and fun game, and turned it into utterly boring trash is something I cannot comprehend. I thought they would revert these changes eventually and bring dust back to its roots but here we are a year later. They just pile on more of the same homogenized suits and weapons that really make a minimal difference in how the game is experienced. |
FatalFlaw V1
ISK Faucet Industries
90
|
Posted - 2013.06.12 14:55:00 -
[2] - Quote
xjumpman23 wrote: great post dude.
You were a beast back then man, and probably one of the reasons people cried so much to turn this game into a COD/BF clone.
The thing is, at that point in this game, a good player could take on multiple enemies at the same time and come out on top. It had nothing to do with class balance and everything to do with player ability. You had time to react to a no-skill player who was camping some corner trying to get a kill.
Anyone who couldn't handle an engagement lasting over a couple seconds begged and pleaded to CCP to completely change the game to suit their lack of ability.
CCP stepped in and essentially eliminated player ability as the main determining factor in this game. They probably thought they had to follow the trend of COD to appeal to the masses and turn a profit. |