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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
matsumoto yuichi san
SVER True Blood Public Disorder.
7
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Posted - 2013.06.12 03:38:00 -
[1] - Quote
so umm 2 points of PG is like 10 points of CPU for most proto suits and that + those numbers makes those plates just kinda meh
for those stats at least i mean those are nice, but i am already PG strapped because the scrambler is more PG than anything else, and all the new plates need more pg than the old ones, and give for the reactive almost useless hp, and repair that is eh
i'd have to try to be sure, but thats how it looks
esp for like the amarr suits you'd still be slowest and with ferroscale fitting issues on PG to end with.... less ehp unless only extenders + plates and thats dull
but this is all at first glance |
matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.12 04:00:00 -
[2] - Quote
Note CPUGRIDHPHP/sMove Basic Ferroscale Plate 1222500 Enhanced FP 2374000 Complex FP 34136500% Basic Reactive Plate 103442-1% Enhanced RP 248653-2% Complex RP 3614874-4% Basic Armor Plate 101650-3% Enhanced AP 206870-5% Complex AP 30121250-7% Basic Shield Extender 1832200 Enhanced SE 3663300 Complex SE 54116600 Basic Armor Repairer 201040 Enhanced AR 355060 Complex AR 4511080
that would probably work out, rather than what the crystal ball stats are but that's just imho |
matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.12 04:16:00 -
[3] - Quote
Avallo Kantor wrote:I think a Ferroscale plate should be more on the level of equipping a Reper and Plate of one level lower than what level the ferroscale is. For example basic would be the quality of a (non-existant) sub-basic plate + repper Advanced would be the quality of a basic plate + basic repper. Note that this quality includes PG + CPU costs and the move speed penalty in the combination as well. To that notion the repair values would be: 1% - Basic 2% - Advanced 3%- Complex
i need to clarify the rep isn't % its raw value
1 armor /s
or 2 armor /s so on |
matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.13 13:32:00 -
[4] - Quote
indeed, we really need to have role bonuses on suits, not just skill bonuses
so that we can actually seperate the races more than has an ounce more armor, and the slot layout
and keeping armor on the lows is fine if we see numbers that make the modules work, topped off with some role bonus
i did post earlier regarding possible plate stats (would be after a role bonus if there was one) that would be much better competitively
https://docs.google.com/spreadsheet/ccc?key=0Av9xiIsYvVjqdDNYbE9obG9SSjdGOTYxVHdXRVlveVE&usp=sharing
would be awesome if IWS added to his sheet too
and as a role bonus -50% PG cost for armor modules, (then 1.5 them) |
matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.13 13:58:00 -
[5] - Quote
that works, i was just quickly coming up with some role bonus that made sense as a way that armor plates wouldn't just end up making cal logi even more stupid
amarr really needs like +10% to armor efficacy / lvl though because then with their 3 lows they could
plate plate rep
and be the same ehp as
plate plate plate rep
and they would still be the slowest in the game :P
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matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.13 14:29:00 -
[6] - Quote
BL4CKST4R wrote:matsumoto yuichi san wrote:that works, i was just quickly coming up with some role bonus that made sense as a way that armor plates wouldn't just end up making cal logi even more stupid
oh and the lowering PG statement implied that the numbers posted would be AFTER the role reduction for fitting
amarr really needs like +10% to armor efficacy / lvl though because then with their 3 lows they could
plate plate rep
and be the same ehp as
plate plate plate rep
and they would still be the slowest in the game :P Amarr need a base HP increase since 10% would only equate to around 30-45 HP using 3 complex modules.
that is 10%/lvl so 50% at lvl 5 (on amarr assault) this being instead of shield recharge
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matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.13 16:22:00 -
[7] - Quote
Cool IWS, you missed that i buffed the armor reps though :P |
matsumoto yuichi san
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.13 19:11:00 -
[8] - Quote
Iron Wolf Saber wrote:matsumoto yuichi san wrote:Cool IWS, you missed that i buffed the armor reps though :P Fixing now.
double yay! |
matsumoto yuichi san
SVER True Blood Public Disorder.
12
|
Posted - 2013.06.20 15:45:00 -
[9] - Quote
reative is wayy to much pg there i mean i get it being more PG, and i like the hp number sure, but when a suit has 66 base ish pg more than 20 on 1 module is way to much especially since amarr is armor liking and scramblers are 20 pg
it's just too much logi are like the only ones that could hope to fit one and not seriously screw wit the fit
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matsumoto yuichi san
SVER True Blood Public Disorder.
12
|
Posted - 2013.06.21 04:20:00 -
[10] - Quote
my numbers keep them competitive they behave as rep + plate of lower meta
it makes sense
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