|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Iron Wolf Saber
Den of Swords
5078
|
Posted - 2013.06.12 02:09:00 -
[1] - Quote
This is taken from the 2013 E3 Trailer, this video can be easily a month old and thus ergo speculation. So note these are not final stats. Nor are these stats are accounting for skills.
Current assumption is that all the new plates use the plate skills thus receive HP bonus.
Ferroscale Plates Increases maximum strength of drop suit's armor with no penalty to movement speed.
Basic Ferroscale Plates 15 CPU 2 Grid 25 HP 500 isk
Enhanced Ferroscale Plate 27 CPU 7 Grid 40 HP 2415 isk
Complex Ferroscale Plate 39 CPU 14 Grid 60 HP 3,915 isk
Reactive Plates Increases dropsuit armor strength and armor repair rate with penalty to movement.
Basic Reactive Plates 10 CPU 4 Grid 15 HP 1% Penalty 1 HP/s 900 isk
Enhanced Reactive Plates 24 CPU 9 Grid 25 HP 2% Penalty 1 HP/s 2,415 isk
Complex Reactive Plates 36 CPU 16 Grid 45 HP 4% Penalty 2 HP/s 3945 isk
And to put some things in perspective
Standard Armor Plates
Basic Armor Plates 10 CPU 1 Grid 65 HP 3% Penalty 500 isk
Enhanced Armor Plates 20 CPU 6 Grid 87 HP 5% Penalty 2415 isk
Complex Armor Plates 30 CPU 12 Grid 115 HP 10% Penalty 3,945 isk (previously 7320)
Kinetic Catalyzers
Basic Kinetic Catalyzer 15 CPU 10 Grid Speed Bonus 5% 675 Isk
Enhanced Kinetic Catalyzer 18 CPU 12 Grid Speed Bonus 8% 1815 Isk
Complex Kinetic Catalyzer 27 CPU 15 Grid Speed Bonus 12% 2955 Isk
Armor Repairers
Basic Armor Repairer 20 CPU 1 Grid 2 HP/s
Enhanced Armor Repairer 35 CPU 5 Grid 3 HP/s
Complex Armor Repairer 45 CPU 11 Grid 5 HP/s
Finallly
Shield Extenders Basic Shield Extender 18 CPU 3 Grid 22 HP
Enhanced Shield Extender 36 CPU 6 Grid 33 HP
Complex Shield Extender 54 CPU 11 Grid 66 HP
Debate, compare, value weigh, and deliberate amongst yourselves about the new modules so we can get foundation for serious feedback before or after Uprising 1.2. |
Iron Wolf Saber
Den of Swords
5078
|
Posted - 2013.06.12 02:16:00 -
[2] - Quote
I have not sat down to do any reverse engineering yet. So give me a moment and Ill do some of my spreadsheet fu. |
Iron Wolf Saber
Den of Swords
5078
|
Posted - 2013.06.12 02:36:00 -
[3] - Quote
Well I know there is in theory something very wrong between armor and shields and its a bit lopsided favoring shields but right now the tools required to correct this has not made it into the game yet. |
Iron Wolf Saber
Den of Swords
5078
|
Posted - 2013.06.12 02:51:00 -
[4] - Quote
Throwing together a Spreadsheet you can view it here.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdGdrMFA0NW1uOU9ueUQ3YmtLRFVqcHc#gid=0 |
Iron Wolf Saber
Den of Swords
5078
|
Posted - 2013.06.12 05:08:00 -
[5] - Quote
Okay done with the first spread sheet. I can work on 'corrective' models from here on out. |
Iron Wolf Saber
Den of Swords
5079
|
Posted - 2013.06.12 08:25:00 -
[6] - Quote
Well I put my model up on the spreadsheet so Alina doesn't get left out of the criticism, feel free to plug me your own stats all I need is CPU Grid and HP HP/s and move penalty.
Buffed basic plate HP to be more consistent with the meta curve. Lowered Move Penalty on Advanced and Prototype to increase its HP value per speed % sacrificed. Slightly decreased CPU but increased Grid instead. They are uncontested on HP per fit as they should be even against shields
Buffed Reactive Plates proto repair rate. Significantly boosted CPU requirements after all it has a built in repper. Left Grid alone. Ensured Speed Sacrifice did overlap into the regular plate territory. HP speed pay is lower than regular plates. Balanced out between just having repair rate, and HP and speed loss for 'fair' value.
Buffed the HP a bit on the Ferroscale Increased the grid Ensured the Ferroscal Plates got the least amount of HP per any sort of fitting Retained relatively close to the HP per fitting similar to what the Reactive Plates enjoy.
|
Iron Wolf Saber
Den of Swords
5079
|
Posted - 2013.06.12 08:26:00 -
[7] - Quote
I think a creative shield extender penalty would be a penalty to not only signature radius but increased delay in shield recharge.
The more extenders you shove on yourself the longer it takes to kick back in from damage. |
Iron Wolf Saber
Den of Swords
5080
|
Posted - 2013.06.12 08:40:00 -
[8] - Quote
Zatara Rought wrote:Iron Wolf Saber wrote:I think a creative shield extender penalty would be a penalty to not only signature radius but increased delay in shield recharge.
The more extenders you shove on yourself the longer it takes to kick back in from damage. and because regulators fit on low slots and the complex uses only what 3 grid? especially when you consider the caldari logi gets to what like 4.5 sec delay with one complex regulator? People get carried by that gear all day..
well it was just a penalty numbers could get worked out a bit. Then the offset would be to make 'small extenders' that don't stress the rechargers. Also the penalty itself could be a 'multiplier.'
Plus throw in a Shield Refibulator Equipment for Logis to use to kick start a players shields. Getting them back into action faster. |
Iron Wolf Saber
Den of Swords
5083
|
Posted - 2013.06.12 09:10:00 -
[9] - Quote
The rate of turn penalty on plates (for aiming) should go away entirely imo.
Turning while running/sprinting could remain in though.
However I am extremely iffy on acceleration on infantry, Red Orchestra did it and it was not viewed extremely favorably. |
Iron Wolf Saber
Den of Swords
5083
|
Posted - 2013.06.12 09:16:00 -
[10] - Quote
Zatara Rought wrote:can you elaborate Iron on "accelaeration on infantry?" I feel i'm missing context.
Cars don't start at 0 and go full speed instantly, neither do tanks nor dropships.
Infantry should follow that rule but albitly it should be a relative short gap between starting to run and max speed much much shorter than the LAVs. After all the rule is followed when falling, so it should be applied while starting from crotch to full stride. The most notable for acceleration would be changing direction or stopping (intertia) however this is probably why it was a hated feature in red orchestra is that it probably killed the 'circle dance' strafing.
The Heavy suit would be the slowest to get to full speed but this would allow to give the heavy similar speed to the assault suit instead but give it worse acceleration so it takes them longer to get to the same speeds.
and with that going to bed. |
|
Iron Wolf Saber
Den of Swords
5093
|
Posted - 2013.06.12 17:37:00 -
[11] - Quote
BL4CKST4R wrote:I messed with your tool a little bit and I made these numbers. This assumes Gallente and Amarr suits will receive buffs to their suits to mitigate speed penalties, and enhance their usage of armor plates to put them on equal footing to shield tanking. http://postimg.org/image/7bm3wn1r5/This assumes all suits will remain as is. http://postimg.org/image/dtf15gean/
going to plug this in then. I am sorry I haven't thrown in automatic formatting. |
Iron Wolf Saber
Den of Swords
5093
|
Posted - 2013.06.12 18:12:00 -
[12] - Quote
Cass Barr wrote:Sorry, but anyone who thinks the Reactive plates are good with their current numbers fails at math.
The problem is Cass we don't know the magical Jedi Curve formula. Meta Level Grid and CPU in = Performance out and to be honest that shouldn't be so easy to guess.
I mean figuring out the tritanium unit for ships in eve was one hell of a convoluted creative process myself but the lock on formula in eve was ever so much more complicated beyond my level of math and despite best efforts are still off. |
Iron Wolf Saber
Den of Swords
5093
|
Posted - 2013.06.12 18:22:00 -
[13] - Quote
Well ccp said it in another thread the numbers are likely not final. |
Iron Wolf Saber
Den of Swords
5093
|
Posted - 2013.06.12 18:31:00 -
[14] - Quote
BL4CKST4R okay they're in the table now and updated the highlighted colors. |
Iron Wolf Saber
Den of Swords
5093
|
Posted - 2013.06.12 22:30:00 -
[15] - Quote
Does anyone know how to make cells editable by the public? I would want to make a blank one so you guys can crunch your own numbers.
|
Iron Wolf Saber
Den of Swords
5127
|
Posted - 2013.06.13 16:14:00 -
[16] - Quote
Added the new model, did the high highlighting. |
Iron Wolf Saber
Den of Swords
5128
|
Posted - 2013.06.13 18:59:00 -
[17] - Quote
matsumoto yuichi san wrote:Cool IWS, you missed that i buffed the armor reps though :P
Fixing now. |
Iron Wolf Saber
Den of Swords
5192
|
Posted - 2013.06.15 20:36:00 -
[18] - Quote
By the way guys this thread is being watched now. |
|
|
|