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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Crash Monster
Snipers Anonymous
571
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Posted - 2013.06.12 02:27:00 -
[1] - Quote
It looks to me like there are a lot of choices available from a mix and match sense depending on your SP investments. That I like.
As for the numbers... I'm leery of worrying about what they are exactly as we all want more HP, less penalties, faster repairs and faster sprints.
Based on historic results I'd suggest making sure to err on the side of not having to issue a nerf to stats at a later date. Nobody is going to like "losing something" after having spec'd into this stuff. Short of that, actual usage stats for these items will trump meta-gaming complaints. |
Crash Monster
Snipers Anonymous
572
|
Posted - 2013.06.12 10:59:00 -
[2] - Quote
Armor is physical, and heavy, in order to absorb impact and protect the wearer. It's the way it is going to be.
I see complaints, but I also see choices. If the PG competes with the desire for a certain weapon, that's a choice. We don't always get to have everything exactly the way we want it.
Seriously, underneath game mechanics being fixed, people will just have to deal with the fact they can't have everything they want at the same time. |
Crash Monster
Snipers Anonymous
572
|
Posted - 2013.06.12 12:46:00 -
[3] - Quote
Iron Wolf Saber wrote:The rate of turn penalty on plates (for aiming) should go away entirely imo.
Turning while running/sprinting could remain in though.
However I am extremely iffy on acceleration on infantry, Red Orchestra did it and it was not viewed extremely favorably.
I think the penalty on sprint speed and turning should be individually tuned. If you slow your sprint by 5% perhaps you slow your turn rate by 1% (if not less). They do not have to happen in lockstep as it becomes very difficult to be effective at combat once you finally get where you need to be.
I think the game is fun when everyone is not fighting limitations or expectations based on pre-nerfed conditioning. In trading, a loss is felt twice as keenly as a gain and I'd expect that to apply to gamers who suffer nerfing of some type. Implementation of game concepts and balance should not be at the expense of fun.
My favorite example, sniper rifle sway on scoping. It's not necessary to have maddening sway every scoping -- that could be handled by a scatter that drops of as the rifle warms up. No sway and no quick scope. More fun to play while still balanced? I don't know.
Thread added. |
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