Alina Heart wrote:Hello CCP and all who view this thread. I have taken the last 3 hours to carefully study and anaylyze everything that between the shield and armor debate. After tons of research between the positives and negatives of shields vs armor and examining the stats of the soon to come Reactive and Ferroscale armor plates I have come to this conclusion.
The entire Armor skill tree and modules are imbalanced in comparison to that of shields. the Shields tree and it's modules are already completely balanced. Every suit already comes with the built in ability to passively Regen shields and hence every suit is suitable to shield tank. However armor tanking requires the use of other modules such as Kinetic Catelizers to mitigate the speed penalty or Armor Reppers to achieve the regen ability similar to that of shields.
With the addition of the new Ferroscale and Reactive armor plates, it is evident that you balanced these modules in accordance to that of the already existing Armor modules. This is where your problem lies, no single module will be able to balance Armor and shields to a leveled playing field. You must completely Retweak the whole entire skill tree.
I have already done the work for you. Simply implement the skill changes and change the current values to the ones below.
Your welcome
Standard Armor Plates
Requirements: Armor Plating Level I
Basic
- 75 HP
- 2% Speed Penalty
- 10 CPU
- 1 PG
Enhanced
- 100 HP
- 3% Speed Penalty
- 20 CPU
- 3 PG
Complex
- 125 HP
- 4% Speed Penalty
- 30 CPU
- 6 PG
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ferroscale Armor Plates
Requirements: Armor Plating Level III, Dropsuit Armor Upgrades Level III
Basic:
- 40 HP
- No speed penalty
- 16 CPU
- 4 PG
Enhanced
- 60 HP
- No Speed Penalty
- 30 CPU
- 8 PG
Complex
- 80 HP
- No Speed Penalty
- 42 CPU
- 12 PG
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reactive Armor Plates
Requirements: Armor Plating Level V, Dropsuit Armor Upgrades Level III, Armor Repair Systems Level I
Basic:
- 100 HP
- 3% Speed penalty
- 2 HP/s Armor Repair Rate
- 30 CPU
- 5 PG
Enhanced
- 130 HP
- 5% Speed Penalty
- 3 HP/s Armor Repair Rate
- 45 CPU
- 9 PG
Complex
- 165 HP
- 6% Speed Penalty
- 3 HP/s Armor Repair Rate
- 60 CPU
- 12 PG
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Last but not least, change Shield Regulators to a High Powered module.