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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
228
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Posted - 2013.06.11 22:07:00 -
[1] - Quote
Too much fiddling with details and numbers here when the concept behind armor tanking in general is completely flawed. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
230
|
Posted - 2013.06.11 22:12:00 -
[2] - Quote
Armor plating should be less about HP and more about damage reduction.
So the different armor mods should be HP, damage reduction, and repair - Not nine different flavors of HP.
Also, drop the movement penalties - for good. There's no inherent advantage to armor tanking that warrants a downside like that, it's just stupid design.
Stupid, stupid stupid stupid stupid.
Stupid. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
230
|
Posted - 2013.06.11 22:23:00 -
[3] - Quote
To put a finer point on how this concept should work in a good game with good balance that brings different abilities for different playstyles - The shield is about high hp that recovers quickly where as the armor should be about damage resistance and recovering HP constantly.
Trying to shoehorn what works for shield tanking into armor is just stupid. Like major league stupid.
Stupid, stupid, stupid, and boring - I added boring and also by proxy uninteresting may also be addedd to the description.
In fact, they should put it in the tooltip. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
230
|
Posted - 2013.06.11 22:32:00 -
[4] - Quote
Laurent Cazaderon wrote:ferroscale shouldnt have more hp than shield extenders.... They both have no penalty using them.. So the HP buff should be pretty much the same or even lower. Besides, if the HP buff is huge, why would any shield tanker stop himself from using them ? It's free buff added to the shield extenders he already uses.
Reactive plates bring repping combined to buff. For that sole reason, they will be the plates bringing the lower hp buff. As it's been said by CCP already.
Regular plates with penalty have to be the biggest HP buff of all defense plating be it shield or armor for the sole reason they add a penalty when using them.
But to balance shield and armor, ferroscale wont be enough. there need to be a complete overhaul of the armor penalty and regen modules as it's been discusses widely in a feedback section thread.
=> Speed penalty shouldnt apply on base movement as there arent no modules to compensate => Shield should have a penalty as well, just as it is in eve. (radar signature or bigger hitbox) => Some role or race base bonuses need to lower those drawbacks. => Better repping modules for armor => Etc..
Anyway, nice attempt but do check existing feedback.
Le repair speed is the downside.
Again the answer is to make armor about damage resistance, not about raw HP or repair speed. The repair tool will likely see a cousin in a shield transporter, so the argument about a logi bro being a big help when in reality it means being a gun down is not really an argument.
Also, armor should see no downside - none. We need to stop being creative about what penalties we can add to an already gimped tanking style. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
231
|
Posted - 2013.06.11 22:55:00 -
[5] - Quote
IamI3rian wrote:Shield regen is based on suit... barring the inclusion of other modules.
That said, everyone is missing the part where armor can be repaired. With a rep tool. I'm not certain why this is being ignored. It's a constant effect, works a LOT faster... and even gives out points to the logi's (who are hurting, since they can't get revives often anymore.)
Seems like everyone is trying to balance Armor vs Shields on a 1 on 1 basis. In my experience, those situations are rather rare. How about we consider how these things play out in a squad? Who, as logis may be using a mix of all of these modules.
3x reactive plates, 3x Complex shields, a shield regulator and a shield regenerator.
Combine that with a heavy (or commando) with the logi's rep tool attached to him, and the logi is gonna take a lot longer to put down. Meaning the heavy is gonna be alive (and mostly unhurt) for a lot longer.
OMFG what part about armor tanking needing an entire other person for a marginal, and some would say non-existent, advantage seems like balance to you? |
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