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Thread Statistics | Show CCP posts - 1 post(s) |
IamI3rian
OSG Planetary Operations Covert Intervention
161
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Posted - 2013.06.11 22:21:00 -
[1] - Quote
Alina Heart wrote:Reactive Armor Plates Complex - 160 HP - 6% Speed Penalty - 5 HP/s Armor Repair Rate - 60 CPU - 12 PG
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Last but not least, change Shield Regulators to a High Powered module.
You are balancing individuals. This is a squad based game. If you had two logis (mind you they get a natural +5hp/sec armor repair) each with four complex reactive plates, and a proto repair tool (total of 640 armor hp + suit base.... with 25 hp/sec natural repair spider tanking with a heavy... they'll need to take more than 150 damage a second (constantly) to even begin to chip away at their armor.
Meanwhile, they are lumbering towards you with a boundless HMG (the heavy is repping 2x proto repair) that simply cannot be killed until the logi's go down.
There are three more people in their squad, who for all intents and purposes could be doing the same thing.
This is a bad idea. Individually balanced..? Maybe, maybe not. When the big picture is considered, absolutely not.
Especially when you consider those heavies might be commandos with a Duvalle AR or two. That's a lot of firepower, and not an easy way to put them down. Assuming those logi's don't have decent injectors (which may even work by then) with them.
God save you if they're standing on repair hives/ammo hives, and you need to get to the other side of them. |
IamI3rian
OSG Planetary Operations Covert Intervention
161
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Posted - 2013.06.11 22:44:00 -
[2] - Quote
Shield regen is based on suit... barring the inclusion of other modules.
That said, everyone is missing the part where armor can be repaired. With a rep tool. I'm not certain why this is being ignored. It's a constant effect, works a LOT faster... and even gives out points to the logi's (who are hurting, since they can't get revives often anymore.)
Seems like everyone is trying to balance Armor vs Shields on a 1 on 1 basis. In my experience, those situations are rather rare. How about we consider how these things play out in a squad? Who, as logis may be using a mix of all of these modules.
3x reactive plates, 3x Complex shields, a shield regulator and a shield regenerator.
Combine that with a heavy (or commando) with the logi's rep tool attached to him, and the logi is gonna take a lot longer to put down. Meaning the heavy is gonna be alive (and mostly unhurt) for a lot longer. |
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